I'm in need of a IK rig made for the Servant Grunt model from Amnesia([URL="http://www.garrysmod.org/downloads/?a=view&id=122548"]found here[/URL])
I can't offer much for compensation but I have a few steam game keys in my possesion I'd be willing to give out.
I can promise that I'll put it to great use and credit you for your work in the video I'm working on.
Either post here or contact me on steam if you have any questions.
[url]http://steamcommunity.com/id/Hrorek/[/url]
I can have a shot at the IK rig for you. Just send me a list of the bones, and a couple of screenshots with the bones highlighted.
[QUOTE=sonosublime;45433289]I can have a shot at the IK rig for you. Just send me a list of the bones, and a couple of screenshots with the bones highlighted.[/QUOTE]
List of bones
[T]http://puu.sh/ahLTV/15e6bd7f6c.png[/T]
Pics of bones
[T]http://puu.sh/ahLCX/cc20410e11.jpg[/T]
[T]http://puu.sh/ahLJ2/053dacf66c.jpg[/T]
[T]http://puu.sh/ahLLR/4cfe10505c.jpg[/T]
Hope you can figure something out!
Man that is one ugly dude.
It might be a little tricky as the left and right sides are not symmetrical, and there are more joints than I'm used to, but I'll see what I can do. Is this for SFM?
Also, do me a favour and thumbnail the images in your post ( [t], [ /t] ).
[QUOTE=sonosublime;45435242]Man that is one ugly dude.
It might be a little tricky as the left and right sides are not symmetrical, and there are more joints than I'm used to, but I'll see what I can do. Is this for SFM?
Also, do me a favour and thumbnail the images in your post ( [t], [ /t] ).[/QUOTE]
Agreed. The bones are very strange. Yes this is for SFM. I've got him in a project already that I'm working on and figured it would save me heaps of time not having to play with an FK rig. Thanks a lot for at least attempting. I appreciate your effort.
[url]https://www.dropbox.com/s/m01iafizbpq8zvj/rig_biped_amnesia_grunt.py[/url]
There you go. Let me know if it works.
Hmm, doesn't seem to want to attach to the model in SFM.
[B]Error: "__main__:165: RuntimeWarning: Unable to create rig 'rig_biped_servantgrunt1'."[/B]
servantgrunt1 just refers to the name of the model in SFM
Any ideas?
Ok, go to the console, clear it, try to attach the rig, and then post what it says.
Again, I really appreciate the time you're putting into this.
[I]Traceback (most recent call last):
File "<string>", line 443, in <module>
File "<string>", line 180, in BuildRig
File "f:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\..\sdktools\python\global\lib\site-packages\sfm\sfmUtils.py", line 66, in FindFirstDag
raise errorString
TypeError: exceptions must be old-style classes or derived from BaseException, not str
[/I]
No problem mate.
Hmm, I haven't seen that particular error before. Why don't you go ahead and send me the SFM model?
[QUOTE=sonosublime;45452237]No problem mate.
Hmm, I haven't seen that particular error before. Why don't you go ahead and send me the SFM model?[/QUOTE]
[URL="http://www.garrysmod.org/downloads/?a=view&id=122548"]http://www.garrysmod.org/downloads/?a=view&id=122548[/URL]
It won't let me download as I don't own GMod.
[QUOTE=sonosublime;45452459]It won't let me download as I don't own GMod.[/QUOTE]
Try this [URL="https://drive.google.com/file/d/0B-vgMQjhvN5vOVY3VDlrM29tQlU/edit?usp=sharing"]http://drive.google.com/file/d/0B-vgMQjhvN5vOVY3VDlrM29tQlU/edit?usp=sharing[/URL]
Do I need to download all of those files? And which file goes in which directory (materials, models, etc)?
I'm just going to assume you haven't used SFM before.
All you need to do is drop the Materials & Models folders inside [B][I]F:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod[/I][/B]
to load the model, right click in the [I]Animation Set Editor[/I] and select [I]Create Animation Set For New Model.[/I]
Make sure you have [B]all mods[/B] selected in the mod filter and type [I]"servantgrunt"[/I] at the bottom. Select & open and you should have him in your scene.
[IMG]http://puu.sh/akOEn/239581cb8a.png[/IMG]
He will appear very close to your camera so click and hold in the view port and move around with WASD controls.
Once you pull the camera out select the models root in the [I]Animation Set Editor[/I] and press [B]F3[/B]
[IMG]http://puu.sh/akOOG/2879d54993.png[/IMG]
Press [B]W[/B] to change the tool to Location Transform. Click and hold the light blue square while hold [B]shift[/B]. Move your cursor around and the model should pop up above ground.
To attach a rig you're going to need to locate it/put it in the appropriate folder.
[B]Right click[/B] the model in the [I]Animation Set Editor[/I] and go to [I]Rig>Load Rig Script.[/I]
If you don't have the console open by default you can view it by going to the toolbar at the top. Windows>Console.
BETTER YET.
If you want a scene that has everything I just explained in it then load this file up in SFM.
[url]http://puu.sh/akP5l/1b659d26cc.dmx[/url]
Sorry, but I can't figure out why it's not working. I suspect it's because the model bones are not compatible with the script.
[url]https://developer.valvesoftware.com/wiki/SFM/Making_custom_rigs[/url]
[url]http://facepunch.com/showthread.php?t=1196077&page=20[/url]
[url]https://www.youtube.com/watch?v=2R9C_LNw-uo[/url]
These are the links that I used to learn how to make custom IK rigs, and the ones I make usually work. Maybe you can figure out the kink in the script. Or ask the model author to recompile the model with bones that will work with rig_biped_simple. Otherwise, I don't know.
Dang. I appreciate the effort anyway. Add me on steam and I'll still let you pick one of the games I have.
Thanks, that's very generous of you. I'll hit up some contacts and see if they have any ideas on how to get the rig working.
[QUOTE=Hrorek;45443321]Again, I really appreciate the time you're putting into this.
[I]Traceback (most recent call last):
File "<string>", line 443, in <module>
File "<string>", line 180, in BuildRig
File "f:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\..\sdktools\python\global\lib\site-packages\sfm\sfmUtils.py", line 66, in FindFirstDag
raise errorString
TypeError: exceptions must be old-style classes or derived from BaseException, not str
[/I][/QUOTE]
Thats an error with the IK script when building the rig. Check line 180 to make sure there aren't any typos or bones that dont exist. Keep in mind I know nothing about IK rigs and scripts, but did a quick google search to get some basic knowledge. Without the IK script itself or the code I dont think theres any other way to help.
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