• Rigging arms into an UT3 weapon.
    4 replies, posted
Hi! Im now trying to rotate the weapon. Im having problems compiling it. Heres the QC: [url]http://pastebin.com/00URQg3e[/url] I appreciate any help Heres the complete source: [url]http://dl.dropbox.com/u/43050980/Carbine%20%28Source%29.rar[/url]
Simple fix, and I will show you. You need to change this: [QUOTE]$sequence idle "idle" loop ACT_VM_IDLE 1 rotate 90.00 0.00 0.00 fps 30 $sequence attack "attack" ACT_VM_PRIMARYATTACK 1 fps 30 $sequence reload "reload" ACT_VM_RELOAD 1 fps 30 $sequence attack2 "attack2" ACT_VM_SECONDARYATTACK 1 fps 30 $sequence charge "charge" ACT_VM_CHARGE 1 fps 30.00 $sequence attackiron "attackiron" ACT_VM_IRONPRIMARY 1 fps 30[/QUOTE] Into this: [QUOTE]$sequence idle "idle" loop ACT_VM_IDLE 1 snap rotate -90.00 0.00 0.00 fps 30 $sequence attack "attack" ACT_VM_PRIMARYATTACK 1 snap rotate -90.00 0.00 0.00 fps 30 $sequence reload "reload" ACT_VM_RELOAD 1 snap rotate -90.00 0.00 0.00 fps 30 $sequence attack2 "attack2" ACT_VM_SECONDARYATTACK 1 snap rotate -90.00 0.00 0.00 fps 30 $sequence charge "charge" ACT_VM_CHARGE 1 snap rotate -90.00 0.00 0.00 fps 30.00 $sequence attackiron "attackiron" ACT_VM_IRONPRIMARY 1 snap rotate -90.00 0.00 0.00 fps 30[/QUOTE] That way, your model should compile properly and not be rotated off screen or into an odd position.
Didnt work It says cannot find file 0.00
[QUOTE=Matsilagi;34062687]Didnt work It says cannot find file 0.00[/QUOTE] Remove the 0.00 bits then. I usually don't even include them, but from what I've noticed with a few Source games, they need to be included every now and then. After removing the 0.00's, it should look something like this: [QUOTE]$sequence idle "idle" loop ACT_VM_IDLE 1 snap rotate -90 fps 30 $sequence attack "attack" ACT_VM_PRIMARYATTACK 1 snap rotate -90 fps 30 $sequence reload "reload" ACT_VM_RELOAD 1 snap rotate -90 fps 30 $sequence attack2 "attack2" ACT_VM_SECONDARYATTACK 1 snap rotate -90 fps 30 $sequence charge "charge" ACT_VM_CHARGE 1 snap rotate -90 fps 30.00 $sequence attackiron "attackiron" ACT_VM_IRONPRIMARY 1 snap rotate -90 fps 30[/QUOTE] Hope that works for you.
[QUOTE=Katra804;34064541]Remove the 0.00 bits then. I usually don't even include them, but from what I've noticed with a few Source games, they need to be included every now and then. After removing the 0.00's, it should look something like this: Hope that works for you.[/QUOTE] Dont worry, an friend of mine fixed the model. Now, i only need to start coding the swep, and it will be done. It will be also released with one alternate hands skin and 5 alternate weapon skins.
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