• can't solve quadratic for light
    6 replies, posted
I need help, the this one part in the compiling that seem to get my attention. [code]can't solve quadratic for light 95.000000 95.000000 can't solve quadratic for light 95.000000 95.000000[/code] Could some one give me an answer? Thank you for your time. [code]Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\<>\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files\steam\steamapps\<>\sourcesdk_content\cstrike\mapsrc\church.bsp 5623 faces 35 degenerate faces 218975 square feet [31532532.00 square inches] 72 Displacements 23303 Square Feet [3355744.75 Square Inches] 5588 patches before subdivision 25684 patches after subdivision can't solve quadratic for light 95.000000 95.000000 can't solve quadratic for light 95.000000 95.000000 19 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5825168, max 1558 transfer lists: 44.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(20044, 16895, 11082) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1739, 1263, 635) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(167, 105, 41) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(16, 9, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0218 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 1354/8192 16248/98304 (16.5%) brushsides 11860/65536 94880/524288 (18.1%) planes 7282/65536 145640/1310720 (11.1%) vertexes 10088/65536 121056/786432 (15.4%) nodes 2533/65536 81056/2097152 ( 3.9%) texinfos 565/12288 40680/884736 ( 4.6%) texdata 32/2048 1024/65536 ( 1.6%) dispinfos 72/0 12672/0 ( 0.0%) disp_verts 15816/0 316320/0 ( 0.0%) disp_tris 27648/0 55296/0 ( 0.0%) disp_lmsamples 72033/0 72033/0 ( 0.0%) faces 5623/65536 314888/3670016 ( 8.6%) hdr faces 5623/65536 314888/3670016 ( 8.6%) origfaces 3584/65536 200704/3670016 ( 5.5%) leaves 2554/65536 81728/2097152 ( 3.9%) leaffaces 7425/65536 14850/131072 (11.3%) leafbrushes 5997/65536 11994/131072 ( 9.2%) areas 4/256 32/2048 ( 1.6%) surfedges 42146/512000 168584/2048000 ( 8.2%) edges 25092/256000 100368/1024000 ( 9.8%) LDR worldlights 19/8192 1672/720896 ( 0.2%) HDR worldlights 19/8192 1672/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 810/32768 8100/327680 ( 2.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 13689/65536 27378/131072 (20.9%) cubemapsamples 5/1024 80/16384 ( 0.5%) overlays 3/512 1056/180224 ( 0.6%) LDR lightdata [variable] 1261912/0 ( 0.0%) HDR lightdata [variable] 1261912/0 ( 0.0%) visdata [variable] 315523/16777216 ( 1.9%) entdata [variable] 39762/393216 (10.1%) LDR ambient table 2554/65536 10216/262144 ( 3.9%) HDR ambient table 2554/65536 10216/262144 ( 3.9%) LDR leaf ambient 6081/65536 170268/1835008 ( 9.3%) HDR leaf ambient 6081/65536 170268/1835008 ( 9.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5104 ( 0.0%) pakfile [variable] 634288/0 ( 0.0%) physics [variable] 466236/4194304 (11.1%) physics terrain [variable] 44188/1048576 ( 4.2%) Level flags = 0 Total triangle count: 17054 Writing c:\program files\steam\steamapps\<>\sourcesdk_content\cstrike\mapsrc\church.bsp 2 minutes, 59 seconds elapsed[/code]
have you tried the map and checked? I dont know anything about that but i believe its not good. Check in-game if its something weird going on.
Yes i have it Gave me No answer. there was no problem. It crashes me in gmod. after a few steps. [editline]06:30AM[/editline] I Posted the compiling Log. so if you have any answers to my question.
Did you change any falloff settings on any lights?
isnt 95.00000 and 95.00000 cordinates? If you move your cursor on the top view, it will stand what coordinates you cursor is in the right lower corner. Check if you can find the problem. If you cant solve it, take a picture of the coordinates post it here
I over Look Two of the Light's Falloffs Mixing together. I Found the Fix, I just Turned off the Light's Falloffs. [editline]06:39AM[/editline] Thank you For your Time.
A little tip by the way, some people on Facepunch won't take kindly to you typing like that (me being one of them, grrrr D: ), so I suggest you don't capitalise things that aren't supposed to be capitalised. If you're naming lights, make sure you don't have more than 4 differently named lights in one room, it could cause problems.
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