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The (half decent) Shrek Playermodel Project!
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I am currently working (both poorly and slowly) on making a Shrek Playermodel that doesn't work by using $attatchment. So far I have fixed the legs [URL="http://cloud-4.steampowered.com/ugc/26212572970413004/0DF618688DB34F16A5217A2D0B488B97E0779A80/1024x576.resizedimage"]but just look at it.[/URL] How would I resolve the arms and the legs? This is the QC: [code]// Created by Crowbar 0.19.0.0 $modelname "player/Shrek.mdl" $model "studio" "shrek_reference.smd" { eyeball "eye_0" "ValveBiped.Bip01_Head1" -3.179200 -10.247197 76.296790 "eyeball_r" 1 -0.2 "iris_unused" 1.6 eyeball "eye_left" "ValveBiped.Bip01_Head1" 3.179200 -10.247198 76.296789 "eyeball_l" 1 -0.2 "iris_unused" 1.6 mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0 } $cdmaterials "models\shrekislove\" $attachment "eyes" "ValveBiped.Bip01_Head1" -7.37 -4.75 0.32 rotate 0 -80.1 -90 $attachment "mouth" "ValveBiped.Bip01_Head1" 0.8 -5.8 -0.15 rotate 0 -80 -90 $surfaceprop "flesh" $contents "solid" $includemodel m_anm.mdl $sequence "ragdoll" "shrek_anims\ragdoll.smd" { fps 30 } $collisionjoints "shrek_physics.smd" { $mass 0 $inertia 10 $damping 0.01 $rotdamping 1.5 $jointconstrain "ValveBiped.Bip01_Spine" x limit -48 48 0 $jointconstrain "ValveBiped.Bip01_Spine" y limit -25 25 0 $jointconstrain "ValveBiped.Bip01_Spine" z limit -25 50 0 $jointconstrain "ValveBiped.Bip01_Spine1" x limit -48 48 0 $jointconstrain "ValveBiped.Bip01_Spine1" y limit -25 25 0 $jointconstrain "ValveBiped.Bip01_Spine1" z limit -25 50 0 $jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0 $jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0 $jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0 $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0 $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0 $jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0 $jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0 $jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0 $jointconstrain "ValveBiped.Bip01_Pelvis" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_Pelvis" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_Pelvis" z limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0 $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0 $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0 $jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0 $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0 $jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0 $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0 $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0 $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0 } $collisiontext { animatedfriction { "animfrictionmin" "1.000000" "animfrictionmax" "400.000000" "animfrictiontimein" "0.500000" "animfrictiontimeout" "0.000000" "animfrictiontimehold" "0.300000" } editparams { "rootname" "valvebiped.bip01" "totalmass" "90.000000" } } [/code] As usual, thanks in advance for any given help! :D
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