• Broken(?) Weapon model
    5 replies, posted
I made my custom weapon for ttt and right now my problem is that the weapon isn't on the right sight of the screen, it's on the left. Is there some code stuff to fix this or is the model broken ? Screenshot: [url]http://imgur.com/momB6EA[/url] Code: [url]http://pastebin.com/n03Z0UbU[/url] Model files: [url]https://mega.co.nz/#F!FhAwRLKa!6JUf6-A9TPsYsovJl_AZWw[/url]
For the code, try changing 'SWEP.ViewModelFlip = false' to 'SWEP.ViewModelFlip = true'. Unless I'm mistaken, that should fix your problem.
This is an issue with old CS:S weapon models; they would tailor them to the left side, then use a script to move it to the right. Still have no idea why they did that.
[QUOTE=code_gs;45499859]This is an issue with old CS:S weapon models; they would tailor them to the left side, then use a script to move it to the right. Still have no idea why they did that.[/QUOTE] It's Valve, what do you expect? :v:
[QUOTE=Katra804;45499815]For the code, try changing 'SWEP.ViewModelFlip = false' to 'SWEP.ViewModelFlip = true'. Unless I'm mistaken, that should fix your problem.[/QUOTE] Ok that worked. Didn't see it sorry :D
[QUOTE=Katra804;45499974]It's Valve, what do you expect? :v:[/QUOTE] Not the default one's; those are fine. It's custom models. Some model makers made it on the left side by default :v:
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