Simpley, just wondering how I would make a collision model out of primitives in 3dsMax 8, as in the steps I'd go to doing so.
I can't really find a great tutorial on Collision models for 3dsMax.
I've made my model out of primitives, turned the primitives into one mesh, gave each part of the mesh its own smoothing group, textured, but I don't really know how I'd go about attaching the meshes to the bones.
Any help greatly appreciated, Thanks!
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