• Link Player Model
    31 replies, posted
There have never ever been ANY Link player models.... And I really.... Really... Want one. >_< Here's a link to the actual model: [url]http://www.garrysmod.org/downloads/?a=view&id=79133[/url] Here's the workshop link of the same model if that's better: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=125287193[/url] It just isn't a player model and I have zero knowledge on how to make it a player model. If you could upload it to the steam workshop when you're done, I would be eternally grateful.
[t]http://puu.sh/8ZBGO.png[/t] [t]http://puu.sh/8ZBHw.png[/t] It seems whoever made this model put everything on the Valve biped, but mismatched all the bones.
[QUOTE=code_gs;44898291][t]http://puu.sh/8ZBGO.png[/t] [t]http://puu.sh/8ZBHw.png[/t] It seems whoever made this model put everything on the Valve biped, but mismatched all the bones.[/QUOTE]So is it possible to turn it into a player model?
[QUOTE=ProfessorTTz;44909288]So is it possible to turn it into a player model?[/QUOTE] You can turn everything into a ragdoll. Whether or not it will work is the question. According to code_gs the bones are valvebiped, but their names are wrong. Just a matter of renaming them.
honestly, i think its on the valve biped but doesnt the animations installed to the .qc, causing the model to t-pose (i didnt look at the mesh, so dont quote me on this) also, the model is already a ragdoll, you guys are talking about turning it into a player model
I can probably make him a playermodel. Would you like the one you showed or skyward swords?
[QUOTE=uaredead2020;44911362]honestly, i think its on the valve biped but doesnt the animations installed to the .qc, causing the model to t-pose (i didnt look at the mesh, so dont quote me on this) also, the model is already a ragdoll, you guys are talking about turning it into a player model[/QUOTE] I put in the correct animations; I put the SMD's in Blender and found the issue.
[QUOTE=SilverBelle;44911612]I can probably make him a playermodel. Would you like the one you showed or skyward swords?[/QUOTE] I really like the SSBB one. But any is fine. There are just zero Link playermodels anywhere(which makes no sense) and I really want one on the workshop so I can use it on the TTT server I play on. If you did, I'd be eternally grateful. o3o
:zoid:
If there's any update to the status of it, that would be great. Sorry If I sound impatient, I'm just really hopeful that I will eventually have a Link skin. >_<
Was anyone ever able to get it working? It's been 3 weeks so I wasn't sure if it was just abandoned or if it just takes ages. >_<
I haven't abandoned it, I have a functioning link Player Model but his eyes are white atm, and my usual fixes for that aren't working yet but I'll post a picture when I can, probably tommorow. It's just that I have like 6 player models in my queue atm so I get sidetracked. xD
Okay, I had some free time today and worked on his weightmap, and this is what he looks like atm (keep in mind it's a Work In Progress) [IMG]http://i.imgur.com/AWrqVrJ.png[/IMG] His eyes are still white, haven't fixed that yet. And his hands aren't rigged yet. But it's going good so far, got his legs to not clip through his tunic which is nice :) I'll add his sword and shield as well as jiggle bones in his hat once I finish his rig. Should I make the sword and shield a bodygroup or a seperate model where one has it and one doesnt? Let me know which you'd like. ^^
[QUOTE=SilverBelle;45170841]Okay, I had some free time today and worked on his weightmap, and this is what he looks like atm (keep in mind it's a Work In Progress) [IMG]http://i.imgur.com/AWrqVrJ.png[/IMG] His eyes are still white, haven't fixed that yet. And his hands aren't rigged yet. But it's going good so far, got his legs to not clip through his tunic which is nice :) I'll add his sword and shield as well as jiggle bones in his hat once I finish his rig. Should I make the sword and shield a bodygroup or a seperate model where one has it and one doesnt? Let me know which you'd like. ^^[/QUOTE] I like the sword on the back but whichever is easiest for you. Thank you so much for continuing to work on it! I wasn't sure if anyone was actually trying so I got confused but was afraid to ask more because I'd figured people would think I was being rude. >_<
I would just like to throw my support behind this playermodel. It needs to be done! By the way, for the sword and shield, I would personally prefer two separate models. This is because anyone who would like to use this on a pointshop server will likely have problems with a bodygrouped version... It seems to be a major pain to edit them through pointshop.
Yeah, I like making models with pointshops, or just servers in general in mind, and as far as I know you cant do bodygroups in pointshop so I'll probably just make it like "Player_Link" and "Player_Linknoeqp" or something xP And you are right! Link needs to be done! If I can, I might make Link have skingroups so that you can make him red, blue, purple, shadow and maybe even fierce deity. :)
[QUOTE=SilverBelle;45188687]Yeah, I like making models with pointshops, or just servers in general in mind, and as far as I know you cant do bodygroups in pointshop so I'll probably just make it like "Player_Link" and "Player_Linknoeqp" or something xP And you are right! Link needs to be done! If I can, I might make Link have skingroups so that you can make him red, blue, purple, shadow and maybe even fierce deity. :)[/QUOTE] You can do playercolor, and bodygroups in pointshop, provided you add the necessary code into the pointshop addon.
[QUOTE=Vipes;45188802]You can do playercolor, and bodygroups in pointshop, provided you add the necessary code into the pointshop addon.[/QUOTE] Oh, Interesting. I suspected you could do that in sandbox but I've never seen a TTT server implement that, maybe a lot of people don't know you can do that. xD
[QUOTE=SilverBelle;45188965]Oh, Interesting. I suspected you could do that in sandbox but I've never seen a TTT server implement that, maybe a lot of people don't know you can do that. xD[/QUOTE] I actually use them in my TTT server.
Yeah you can do it, there's code on the official pointshop thread somewhere for it. It's just a pain to mess with sometimes, especially if you're someone like me who only vaguely knows what they're doing.
That's pretty cool. Never knew you could do that. ^^ I think I'll still make his sword and shield separate, just to help make it easier for server owners that don't use it, however I will make the skins of link (presuming I get them to work) skingroups so it wont be a cluttered mess.
But if it's one model with bodygroups, it means smaller filesize.
That's true, but it might be better for convienence. We'll see. I'll finish the model first then worry about that. xD In other news, heres some tests with skingroups I did [IMG]http://i.imgur.com/lw27N4M.png[/IMG] Those are the ones that came with the pack, I'll see if I can get Shadow and FD link in there but atm it says that 32 materials are allowed and while I didnt see it go over 32 materials I guess the ones I didn't list use things like "link1_exponent" so those are probably bringing the limit over, atm Yellow, blue, red, green, and lavender fit in there but if I put FD or Shadow instead of say, lavender, it says "Too many materials" even when I replace them, Shadow and FD use about 3 more materials though so thats prob bringing them over. I might do colorable link, but I've never done colorable before. Is it hard? Also side note, does anyone have the script from the source qc for the eyes? I'd like to see if I can get the eyes to work non-static, eye tracking like it does in the SDK model viewer with the original files. Atm i'm working off of a Cannonfodder fixed, gma decompiled version.
[QUOTE=SilverBelle;45214796]That's true, but it might be better for convienence. We'll see. I'll finish the model first then worry about that. xD[/QUOTE] One possible option is just doing both and uploading the two versions separately. I can probably use the skingroups myself, so it doesn't matter terribly to me. Just an option. Glad to see this is still being worked on. Looking forward to having this in-game!
Any update on how it's going belle? o.o
It's still coming, I promise. Just been busy lately. I'm gonna test some stuff with the original model and see if I can get the eyes too work better. But it is coming, I promise. :)
Gave him eyes :) [IMG]http://i.imgur.com/KRLutpm.png[/IMG]
I plan on attempting to make one for an add-on pack project i'm working on, but i've still got a ways to go. My goal for that, as far as Link, is to make playermodels of each of his outfits in Twilight Princess (Hero's Clothes, Zora Armor, Magic Armor, Ordon Clothes, SUMO Ordon Clothes, you name it). Also, there's one in the GMod Tower player model pack, but it looks like crap (much like many others in that pack).
[QUOTE=LOLDUDE;45450377]I plan on attempting to make one for an add-on pack project i'm working on, but i've still got a ways to go. My goal for that, as far as Link, is to make playermodels of each of his outfits in Twilight Princess (Hero's Clothes, Zora Armor, Magic Armor, Ordon Clothes, SUMO Ordon Clothes, you name it). Also, there's one in the GMod Tower player model pack, but it looks like crap (much like many others in that pack).[/QUOTE] Going by what I've seen over at Models Resource, the hero's clothes and Zora armor variants are available to download. Unfortunately, they don't seem to have the Ordon or sumo Ordon clothes, nor do they have the magic armor set. I happen to have the magic armor set however, so send me a PM if you want me send the model files to you. They aren't set up for GMod, so the work will still need to be done.
[QUOTE=Katra804;45450464]Going by what I've seen over at Models Resource, the hero's clothes and Zora armor variants are available to download. Unfortunately, they don't seem to have the Ordon or sumo Ordon clothes, nor do they have the magic armor set. I happen to have the magic armor set however, so send me a PM if you want me send the model files to you. They aren't set up for GMod, so the work will still need to be done.[/QUOTE] I made a thread a few days ago asking for assistance with this. You can see it [url=http://facepunch.com/showthread.php?t=1410601]here[/url]. The thing is, I already have access to all of the models. I managed to find an ISO of the Wii version which I have been able to extract quite a few model assets from (and convert into .3ds form), but the problem is is that there is almost no documentation on what most of the model archives actually contain. Because of this, I can only find stuff via trial and error. Also, I don't currently have any skills with really messing around with models, which is why I made that thread. I'm hoping to find either someone who would be willing to do it themselves or someone who could show me how to do it/point me to a good guide.
Sorry, you need to Log In to post a reply to this thread.