• Multiple Texture Layers?
    1 replies, posted
The interior of a starship I am porting came with duplicates of all lightmapped geometry. 1 mesh has the base texture, the other has the lightmaps. The meshs are identical, but the UV coordinates are completely different. Is there any way I can tell a single mesh to read the basetexture with its set of UVs, but overlay the lightmap with its own UVs? Its easy enough in 3dsmax, but does the source engine support multiple material layers? Any help would be appreciated.
have a look at the material commands see if theres anything useful there: [url]http://developer.valvesoftware.com/wiki/Material[/url]
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