After it compiles it says, diffrent version of this FS is already in use. Anyone know how to fix this.
Note can we keep it on this error topic and not drift off to others
I'm not sure if this is the cause, but is the map set to auto run after compile?
If it is, don't do that.
If it's not the case, post the compile log.
This is compile log
** Executing...
** Command: "c:\program files\steam\steamapps\emh204\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod" "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 5"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\materials
Loading c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 5.vmf
Patching WVT material: maps/fort 5/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_start (-256.00 0.00 128.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: "c:\program files\steam\steamapps\emh204\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod" "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 5"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 5.bsp
Error opening c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 5.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\emh204\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod" "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 5"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\emh204\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 5.bsp
Error opening c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 5.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 5.bsp" "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 5.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\emh204\garrysmod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod" +map "fort 5-applaunch" APPID 215
Error reads
MountAppFilesystem() failed: SteamMountAppFilesystem(218,38,0xe09fd54) failed with error 21: A different version of this FS is already in use
You got a leak.
And you got something either on the edge or outside of the hammer grid.
You still have a leak. Load your pointfile and fix it.
you have another leak, map-> Unload Pointfile, Map -> Load Pointfile
actually, just map -> load pointfile would work...
recompile until you don't see the
[code]
**** leaked ****
Entity info_player_start (-256.00 0.00 128.00) leaked!
[/code]
lines again, if you do see it again, map -> load pointfile, then recompile. You can only see one leak per compile.
In case you don't know what a leak is, it's a point in the map were the inside of your map is meets with the outside of your map. All maps should be essentially hollowed out "rooms," even outdoors, use the tools/toolsskybox texture on the walls and ceiling to make it seem as though you are outside.
thanks for last one fixed a bit now comp is this
** Executing...
** Command: "c:\program files\steam\steamapps\emh204\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod" "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 6"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\materials
Loading c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 6.vmf
Brush 4523: FloatPlane: bad normal
Side 0
Texture: SKYBOX/SKY_DAY01_04_HDRBK
** Executing...
** Command: "c:\program files\steam\steamapps\emh204\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod" "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 6"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 6.bsp
Error opening c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 6.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\emh204\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod" "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 6"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\emh204\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 6.bsp
Error opening c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 6.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 6.bsp" "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod\maps\fort 6.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\emh204\garrysmod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\program files\steam\steamapps\emh204\garrysmod\garrysmod" +map "fort 6-applaunch" APPID 215
still says another fs is allready in use so I still cant run it after compile
Brush 4523: FloatPlane: bad normal
Side 0
Alt + P to fix that.
And open the game by hand.
[QUOTE=Lord Ned;15962100]Brush 4523: FloatPlane: bad normal
Side 0
Alt + P to fix that.
And open the game by hand.[/QUOTE]
tryed it sayed everything was ok and what do you mean start is by hand it dosent make a bsp file
Map names can't have spaces in them, replace it with an underscore.
[QUOTE=l337k1ll4;15969296]Map names can't have spaces in them, replace it with an underscore.[/QUOTE]
Actually, that's not completely true, but you still shouldn't have a space in your maps name, it's messy, and underscores are professional.
ok i must ask you guys what dose it mean by another fs is in progress and how do i stop it oh ya and why dosent it make a .bsp file
Have you removed the space from the map name?
yes
[QUOTE=Legend286;15970449]Actually, that's not completely true, but you still shouldn't have a space in your maps name, it's messy, and underscores are professional.[/QUOTE]
No, it is true, it crashes the compile, it's fixed in all Source games except for GMod and any of the original games.
how big is your map? Couse vvis takes 54 minutes right now. If its not to big i would consider to optimize it.
[QUOTE=zeepaaan;15984510]how big is your map? Couse vvis takes 54 minutes right now. If its not to big i would consider to optimize it.[/QUOTE]
I have it midway on side grid and have it as wide as posible. What do you mean by optimizing it. Also my pc died recenty so it will it may be a day befor i get it running agean. also no one have told me what the error means that says another fs is runing.
Run the game and map manually rather than leave it to Hammer.
good news guys its working. Terrenteller says what i have to do now but its working. Three chears hip hip horay, hip hip horay, hip hip horay. Ok that enough seriosly thank you guys you have bine so helpfull. And I hope if anyone else needs help they refer to this form.
Hahaha, you have 32 brushes in the map, which use 15% of the total amount of vertexes allowed and vvis takes over an hour to complete.
Your map is one unoptimized pile of failure. What did you do, make a 64 sided sphere and carve a torus out of it?
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