I'm extracting some models from Halo 4, I can extract the models and their respective textures just fine, but there's one problem. I extracted Cortana's model and textures but I don't know what some of the textures are for. These being the _control, _mask and _flow textures. There's also a texture called default_cube and I have no idea what it is used for. Can anybody help me with these textures and if so what are they used for?
[IMG]http://s18.postimg.org/dg7fo8bc9/image.jpg[/IMG]
[IMG]http://s1.postimg.org/d7o15glan/textures.jpg[/IMG]
Control:
R: Diffuse
G: spec/exponent
B: Color
A: Illumination map
I may have confused all of these
Does that mean I have to separate the channels from the textures then?
yes
That's fine I can do that, but what about the _flow texture?
I'd assume that's the current/light/whatever that runs through her ingame.
Would it be possible to apply this _flow texture to the model?
[QUOTE=bitterskunk;45624386]Would it be possible to apply this _flow texture to the model?[/QUOTE]
you know the 'circuit' lines that go across her body right? yes that's what they're talking about.
Yeah I know what they are talking about, you can clearly see it in game. How would this _flow texture work on Cortana's model if I were to port the model to gmod or any other Source game?
[QUOTE=bitterskunk;45633780]Yeah I know what they are talking about, you can clearly see it in game. How would this _flow texture work on Cortana's model if I were to port the model to gmod or any other Source game?[/QUOTE]
You could apply it as an animated texture, thus when you compile the model the "circuit" lines would seem like they are moving or "flowing".
Alright cool, but how would I create the animated texture?
[QUOTE=bitterskunk;45638237]Alright cool, but how would I create the animated texture?[/QUOTE]
f you're using 3ds Max, [URL="https://www.youtube.com/watch?v=Ka2LChUzBiA"]here's[/URL] a tutorial on how to create & apply one.
If you're using another program, simply look for a guide online, since unfortunately I have no knowledge on other 3d programs.
That tutorial is helpful, but how would you create an animated texture like that for use in a Source game?
how did you extract the model from the game?
[QUOTE=thegaupp;45780963]how did you extract the model from the game?[/QUOTE]
With a program called Adjutant.
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