Well, how can you actually put the W models in the hand of the player.
For example, I've created a Crisp W model but when you equip it it is in your stomach, I want it in the hands.
you need to have the hand bone defined in the w_model. Decompile the crowbar and allign your model then assign it to the bone.
So, just like a V model?
yea, but only the right hand bone is needed.
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