• How to perform model hacks in XSI 7.5
    23 replies, posted
Right, I'm new to the whole modeling thing still so before I actually start making player models and such from scratch I figured I would do some simple little hacks for myself first. So I was wondering if anyone had any tutorials or could tell me how to do it because I've searched around on FP as well as google and haven't really found anything that would help me with a model hack. So if anyone could lend me a hand, thanks.
Howcome no-one can ever find this @.@ [url]http://www.facepunch.com/showthread.php?t=534654[/url] I'm sure there was some sort of XSI version but I have no idea when it was or if it was ^^
[QUOTE=Silver Spirit;23948911]Howcome no-one can ever find this @.@ [url]http://www.facepunch.com/showthread.php?t=534654[/url] I'm sure there was some sort of XSI version but I have no idea when it was or if it was ^^[/QUOTE] So basically hacking any other part of a model onto another model would be the same process?
[QUOTE=Exon;23949612]So basically hacking any other part of a model onto another model would be the same process?[/QUOTE] Yea pretty much, all you do is make sure you rig it to the right (usually closest) bone.
[QUOTE=Silver Spirit;23949961]Yea pretty much, all you do is make sure you rig it to the right (usually closest) bone.[/QUOTE] Alright cool, I'll give it a go. Thanks Silver.
[QUOTE=Exon;23950220]Alright cool, I'll give it a go. Thanks Silver.[/QUOTE] np :)
Yay, 1 step out of 1,000,000 for me. Thanks silver for the link. I would never have found it otherwise
[QUOTE=Aaro26;23952178]Yay, 1 step out of 1,000,000 for me. Thanks silver for the link. I would never have found it otherwise[/QUOTE] Happy to help :)
When I try the first step of the tutorial and open up Studio compiler, I get this message and then it shuts down. :s [URL=http://img230.imageshack.us/i/studiocompiler.png/][IMG]http://img230.imageshack.us/img230/4831/studiocompiler.png[/IMG][/URL] Anyway to fix that?
refresh your sdk content, if that doesn't work you probably have to reinstall steam.
Alright will do, thanks.
[QUOTE=Exon;23961737]When I try the first step of the tutorial and open up Studio compiler, I get this message and then it shuts down. :s [URL=http://img230.imageshack.us/i/studiocompiler.png/][IMG]http://img230.imageshack.us/img230/4831/studiocompiler.png[/IMG][/URL] Anyway to fix that?[/QUOTE] Make sure studiocompiler is in sdk/bin/ep1/bin then destroy it and replace it with [url=http://www.chaosincarnate.net/cannonfodder/cftools.php?program=mdldecompiler]mdldecompiler[/url] ^^ Then tell me if you get something saying toolsappid 211 or some such.
[QUOTE=Silver Spirit;23963412]Make sure studiocompiler is in sdk/bin/ep1/bin then destroy it and replace it with [url=http://www.chaosincarnate.net/cannonfodder/cftools.php?program=mdldecompiler]mdldecompiler[/url] ^^ Then tell me if you get something saying toolsappid 211 or some such.[/QUOTE] Ooh that worked, thanks again Silver. ^^
[QUOTE=Exon;23965423]Ooh that worked, thanks again Silver. ^^[/QUOTE] np :)
sorry i misread, thanks for helping him silver. Normally those "missing .dll" messages just mean you need to reinstall. but that's for studiomdl.exe.
Heh, new problem now. I can't get XSI 7.5 to open the .SMD, keeps saying it's the wrong file type, do I need to get a plugin for it to open .SMDs?
[QUOTE=Naelstrom;23967397]sorry i misread, thanks for helping him silver. Normally those "missing .dll" messages just mean you need to reinstall. but that's for studiomdl.exe.[/QUOTE] I try when I can ^^ And usually the same thing works for studiomdl if its getting those errors, or reaquiring the dlls as you say (though I have to do it maually from backup validating doesn't do anything). [QUOTE=Exon;23969536]Heh, new problem now. I can't get XSI 7.5 to open the .SMD, keeps saying it's the wrong file type, do I need to get a plugin for it to open .SMDs?[/QUOTE] You need a plugin but it is hidden in the SDK content somewhere.
I found it and it said it was successfully installed, I then restarted XSI, and tried to open my SMDs again. Still wouldn't open, do I have to enable the addon somehow?
[QUOTE=Exon;23971963]I found it and it said it was successfully installed, I then restarted XSI, and tried to open my SMDs again. Still wouldn't open, do I have to enable the addon somehow?[/QUOTE] No idea, sorry :S but i'm pretty sure when I installed the addon thing the first and last time I ever used XSI it worked after then.
[QUOTE=Silver Spirit;23972029]No idea, sorry :S but i'm pretty sure when I installed the addon thing the first and last time I ever used XSI it worked after then.[/QUOTE] Mmm... Crap, well thanks anyway. :)
If i remember correctly XSI's smd importer and exporter does not work Programs i know can export smd's: blender 3ds max milkshape And there is this 'obj2smd.exe' that works, but it flips your model around and only allows one texture. You can find it here: [url]http://blog.gneu.org/software-releases/obj-2-smd-converter/[/url] Edit: sorry i forgot you need to import, the programs should import but i don't think the 'obj2smd' can eat smd's and throw out obj's.
Right now I'm just trying a copy of XSI 6 because on the SDK wiki it says the plugin they give you with SDK will work in XSI 6, but not 7.5. So if this doesn't work, then I'll just try out some of the other programs you listed Naelstrom and see what happens from there. Edit: Nah, Didn't Work. Gonna try out those programs you threw up there Nael, thankya. ^^
if anything use blender ^^ works great or 3D max there sorta the same thing
[QUOTE=Naelstrom;23972876]If i remember correctly XSI's smd importer and exporter does not work[/QUOTE] It works fine.
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