[IMG]http://cloud-2.steampowered.com/ugc/579030689108007066/785F45DDBE3BBC90E8BACF96E2327B2B446199E4/1024x575.resizedimage[/IMG]
[IMG]http://cloud-4.steampowered.com/ugc/579030689109030336/7EAB37ACB62130CA2B2375CD315B117D76922013/1024x575.resizedimage[/IMG]
WIP props from Last Light
Ported so far:
Ranger Truck
Regina (WIP)
Armored Train (WIP)
Most wrecked vehicles
misc objects like traffic light, vending machines, washer,portable toilet, excavator
Feel free to recommend/suggest props and objects from game that you would like me to port ^^
I would like to see something from the underground you know. Maybe some foliage if it's possible. Can I add screens of what I mean?
military trolis and weapons like : the flamethower , medved-grenade laucnher, valave,preved,vks
You might want to wait until the Redux versions of both games come out to get the better textures/meshes. It comes out on the 29th, I think.
I remember seeing a crashed airliner (maybe an intact one as well? I think there was a flashback scene linked to the crashed one at one point). You should include that in with the pack as well.
[QUOTE=huntingrifle;45718488]You might want to wait until the Redux versions of both games come out to get the better textures/meshes. It comes out on the 29th, I think.[/QUOTE]
The textures are currently 2048x2048 and like 16MB each, I don't think I should go much bigger
[editline]17th August 2014[/editline]
[QUOTE=racerfan;45718701]I remember seeing a crashed airliner (maybe an intact one as well? I think there was a flashback scene linked to the crashed one at one point). You should include that in with the pack as well.[/QUOTE]
Haven't found that in the game's files, but I will check the map files soon
[IMG]http://cloud-4.steampowered.com/ugc/579030689124275706/20FC0F6CACFFB5FC29E06B10BF120CF285621E73/1024x576.resizedimage[/IMG]
Finished the "Regina" dune buggy train thing
Has bones, and may do damaged as a bodygroup
[QUOTE=RoblixWW2;45717902]I would like to see something from the underground you know. Maybe some foliage if it's possible. Can I add screens of what I mean?[/QUOTE]
Sure ^^
[QUOTE=RenaFox;45722772][IMG]http://cloud-4.steampowered.com/ugc/579030689124275706/20FC0F6CACFFB5FC29E06B10BF120CF285621E73/1024x576.resizedimage[/IMG][/QUOTE]
When this baby hits 88 mph, you're gonna see some serious shit.
Every bit of foliage that you come by in the oudoor levels.
[thumb]https://i.ytimg.com/vi/RfsbyKlFfiM/maxresdefault.jpg[/thumb]
[thumb]http://gametillidie.com/wp-content/uploads/2014/05/Metro-Last-Light-pic-131.jpeg[/thumb]
[QUOTE=Exorade;45725714]Every bit of foliage that you come by in the oudoor levels.
[thumb]https://i.ytimg.com/vi/RfsbyKlFfiM/maxresdefault.jpg[/thumb]
[thumb]http://gametillidie.com/wp-content/uploads/2014/05/Metro-Last-Light-pic-131.jpeg[/thumb][/QUOTE]
Every little blade of grass? I'll see if I have time, fixing normals is a time consuming process and I just started classes >.>''
Nah, I was just exaggerating. Just maybe some of the trees with branches. And maybe if there's some good looking grass. Long and short. That's about it.
[QUOTE=Exorade;45738823]Nah, I was just exaggerating. Just maybe some of the trees with branches. And maybe if there's some good looking grass. Long and short. That's about it.[/QUOTE]
Now that I can work with, I was planning to port some larger/more noticeable foliage pieces anyway ^^
How do the character models look compared to the 2033 ports we already have? Unless it's too much work, we could always use more metro ports = D
Unless we already have them and I'm dumb <_>
[QUOTE=Alsojames;45743925]How do the character models look compared to the 2033 ports we already have? Unless it's too much work, we could always use more metro ports = D
Unless we already have them and I'm dumb <_>[/QUOTE]
The only difference we know of as of now is that the textures will be higher resolutions. Considering the redux versions have updated and optimized engines, the other differences would be shaders and such, but that won't affect porting anything to Source engine.
The Last light characters look eons better, especially the mutants, I can extract then and fix the normals, but someone else would have to rig them
[IMG]http://cloud-2.steampowered.com/ugc/579031239345906136/C921717D34C7974C87EA99193E48C0B231FE0983/1024x575.resizedimage[/IMG]
[IMG]http://cloud-4.steampowered.com/ugc/579031239345911128/B21A3FEBCDCB58F739F414B26625E21396923202/1024x575.resizedimage[/IMG]
[IMG]http://cloud-4.steampowered.com/ugc/579031239345912826/DD4305C52059724D57B9FBA19BAF57C2F0C494A5/1024x575.resizedimage[/IMG]
Here's some more stuff
Does anyone want me to extract the mutants, fix their textures, and put their raw files up for DL? I'd port them myself, but I can't make ragdolls
Will you also be releasing these as obj's?
[QUOTE=Pilot1215;45753760]Will you also be releasing these as obj's?[/QUOTE]
Not really, may release the mutants and their textures as .objs, but not the props
Sorry, you need to Log In to post a reply to this thread.