I've unchecked "DO NOT LOOP" in ambient_generic, it still doesn't loop
i've also tried making a script for soundscape, and it doesn't loop
Do i have to enable looping of some kind in the wav file itself?
get goldwave (goldwave.com)
open your sound file.
select edit (from tab)/cue point/edit cue points
click on "new..."
click "at start", give it a name, and hit ok
reclick on "new..."
click "at finish", give it a name, and hit ok
click on close
save your sound file
There is a tutorial on the developer wiki [url=http://developer.valvesoftware.com/wiki/Looping_a_Sound]Here[/url].
It also HAS to be a Wave audio file. MP3 sound files do not work.
Output
OnFinish (or similar event)
Play [sound name]
[QUOTE=Maloof?;16006854]Output
OnFinish (or similar event)
Play [sound name][/QUOTE]
There's not outputs like that for ambient_generic or soundscapes
A work around: If you know how long the sound sample is, use a timer to play the sound again every time it's finished.
[QUOTE=djshox;16005736]It also HAS to be a Wave audio file. MP3 sound files do not work.[/QUOTE]
I've gotten an MP3 to loop before, what are you talking about?
A little tip: Make sure the sound ends with the same dB level as it starts, thereby you remove the 'clicking' when it loops.
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