hey, i just wanna ask what tools do i need to rig a player? i know i need XSI, i have it already, but do i need some stuff like plugins? or just tell how to start, i can model but not rig, tnx
Yeah,nobody?I can't import smd files to XSI.
how do they learn how to rig? any tutorials out there maybe? are u guys part of valve team?
[QUOTE=DanielPinoy;15392518]how do they learn how to rig? any tutorials out there maybe? are u guys part of valve team?[/QUOTE]
We ain't.
[url]http://www.xsibase.com/tutorials/rigging.php[/url]
[url]http://www.google.de/search?hl=en&q=xsi+rigging+tutorials&btnG=Suche&meta=[/url]
tnx, i saw some tutorials in valve source sdk wiki too, but where do i put the Valve Source addone file?
Actually , from what i've seen , it's fairly simple.
First ,go into the SourceSDK Content folder , and look for player , then you should find a skeleton.
Just build your model on the skeleton and remember to envelope each section to a bone.
If you are using a predone model , you'll have to delicate move every part , then envelope
also you can reweight the model by pressing "W".
well, in the tutorial they said to envelope it and select Envelope_Deformers under ValveBipe, but i cant find Envelope_Deformers under ValveBipe, thats the problem
[img]http://tjbp.net/upload/adasd.jpg[/img]
[QUOTE=DanielPinoy;15405853]well, in the tutorial they said to envelope it and select Envelope_Deformers under ValveBipe, but i cant find Envelope_Deformers under ValveBipe, thats the problem
[img]http://tjbp.net/upload/adasd.jpg[/img][/QUOTE]
ahem.
Switch to the XSI Default ( not tool mode )
and change it to the animation mode.
You can select Deform and then from that Envelope.
And you don't want to change any on the skeleton because then you'd be fucked.
ok, i got the version 6 but its still the mod tool, but its working anyway, tnx,
i have a question, i have the character compiled already and put it in gmod, but heres the problem, how come its invisible? i have the textures in the folder exactly what the qc file says:
[img]http://tjbp.net/upload/asdads.jpg[/img]
Ah! I think I remember what causes this.
It is something about the texture.
But I can't remember
[editline]09:32PM[/editline]
Talk about contradictive
how come
It would help if you posted your vmt.
[code]"VertexlitGeneric"
{
"$basetexture" "cesar/cesar"
"$bumpmap" "cesar/cesar"
}
[/code]
what else do i need to put?
anyone can help me compile?
[QUOTE=DanielPinoy;15422489][code]"VertexlitGeneric"
{
"$basetexture" "cesar/cesar"
"$bumpmap" "cesar/cesar"
}
[/code]
what else do i need to put?[/QUOTE]
Models cant be "VertexlitGeneric"
yes they can be.
It should be like this.
[code]"VertexlitGeneric"
{
"$basetexture" "models/cesar/cesar"
"$bumpmap" "models/cesar/(name of normal map)"
}[/code]
[editline]12:29AM[/editline]
If it doesn't have a normal map than put it like this.
[code]"VertexlitGeneric"
{
"$basetexture" "models/cesar/cesar"
}[/code]
You need the models path in it since thats the main folder where you put all the other subfolders in.
[QUOTE=nayr7259;23933667]It should be like this.
[code]"VertexlitGeneric"
{
"$basetexture" "models/cesar/cesar"
"$bumpmap" "models/cesar/(name of normal map)"
}[/code]
[editline]12:29AM[/editline]
If it doesn't have a normal map than put it like this.
[code]"VertexlitGeneric"
{
"$basetexture" "models/cesar/cesar"
}[/code]
You need the models path in it since thats the main folder where you put all the other subfolders in.[/QUOTE]
Only if he actually put his VMTS in models/cesar/cesar ¬.¬
[QUOTE=Sub-Zero;15378211]Yeah,nobody?I can't import smd files to XSI.[/QUOTE]
Let me guess...you are using XSI 7.5 ?
DownLoad XSI 7,and it should work.
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