• Making an Effect into a Prop?
    4 replies, posted
I've spent a while modelling a prop, texturing it, importing it into the source engine, fixing it and then reimporting it so that it finally works with Garry's Mod. However, for some reason, I can only spawn it as an effect, and only through the browse tab! Any suggestions?
what is this? a model .mdl?
An "effect" is a prop without a collision model or a collision model that is broken, to make a collision model you need simple primitive objects around the prop that you want the player to hit. Here's an article with a full tutorial on how to make a collision model inside most of the modeling software. [url]https://developer.valvesoftware.com/wiki/Collision_mesh[/url] After you done you need to save your collision mesh as another reference smd i usualy call mine "something_phys.smd" then in the qc file you need to tell that there is a collision model to do that you simply add this command: [QUOTE]$collisionmodel "something_phys.mdl" { $mass 1.0 $concave }[/QUOTE]
Thanks :)
[QUOTE=God Of Steam;34399961]An "effect" is a prop without a collision model or a collision model that is broken, to make a collision model you need simple primitive objects around the prop that you want the player to hit. Here's an article with a full tutorial on how to make a collision model inside most of the modeling software. [url]https://developer.valvesoftware.com/wiki/Collision_mesh[/url] After you done you need to save your collision mesh as another reference smd i usualy call mine "something_phys.smd" then in the qc file you need to tell that there is a collision model to do that you simply add this command:[/QUOTE] could you rate me dumb i was not awake when i commented
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