Hi guys,
I exported a model and it appears in hammer fine, all dandy, works in-game as a prop_static. But when I change the entity to a prop_physics it just disappears. I had this problem before, but that was with valve's models.
How do I make it so that it works with prop_physics?
My QC file:
[CODE]// Output .MDL
$modelname "jon/mod_lamp.mdl"
// Directory of materials that the model uses
$cdmaterials "models/jon"
// Model properties
// model is a static prop
//$staticprop
// Material properties
$surfaceprop "Metal"
// Scale all units by a factor of 40
$scale 5
// Base or Reference .SMD
$body studio "./mod_lamp"
// sequences: all sequences are in $cd
$sequence idle "mod_lamp_idle.smd" loop fps 15
// Physics data
$collisionmodel "mod_lamp_phys.smd" {
$Mass 5
$concave}
[/CODE]
I tried removing "$staticprop" but that just gave me a compile error.
i know nothing about modeling, but i'm just gonna go out on a limb here and say add $physicsprop
Fuck yeah I fixed it. Adding
[code]
$keyvalues
{
prop_data
{
base metal.Medium
}
}
[/code]
to the QC file made it usable with prop_physics.
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