I'm having a weird problem, where my model is solid purple. It's not checkerboard, I think because it's a sphere it just doesn't have enough space to show black, but I think it might be checkerboard.
I don't see what the problem is though. With all of my models, I can get the object in, just not the textures. Why do you think this might be?
(I'm very new to modeling.)
I went by this guide:
[url]http://www.facepunch.com/showthread.php?t=734991&highlight=Blender[/url]
Maybe it was something in Blender? I might have mis-linked the texture. I don't know what could possibly be wrong. I don't see ANYTHING that is wrong with my text files.
model.qc
[code]$modelname "WDW_Golf/golfball.mdl"
$body mybody "golf_ball.smd"
$staticprop
$surfaceprop "metal"
$cdmaterials "WDW_Golf/golf_ball.vmt"
$scale 1
$sequence idle "idle.smd" loop fps 1
$collisionmodel "golf_ball-phy.smd" {
$automass
$concave
}
$keyvalues
{
"prop_data"
{
"base" "Metal.Medium"
}
}
[/code]
golf_ball.vmt
[code]"VertexLitGeneric"
{
"$basetexture" "/WDW_Golf/golf_ball"
"$surfaceprop" "metal"
"$model" 1
}[/code]
It's about to drive me insane. (Maybe I should replace the instance of golf_ball.vmt in model.qc with golf_ball.vtf?)
$cdmaterials needs to go to the folder where the vmt is, not to the vmt itself.
So, guessing materials/WDW_Golf is the path, it should be like this.
[code]$modelname "WDW_Golf/golfball.mdl"
$body mybody "golf_ball.smd"
$staticprop
$surfaceprop "metal"
$cdmaterials "WDW_Golf"
$scale 1
$sequence idle "idle.smd" loop fps 1
$collisionmodel "golf_ball-phy.smd" {
$automass
$concave
}
$keyvalues
{
"prop_data"
{
"base" "Metal.Medium"
}
}
[/code]
Yea that shoukd fix it, why have you not got a "1" after $staticprop (which btw you don't need unless your using it in a map and don't want it to move).
[QUOTE=Silver Spirit;17496247]Yea that shoukd fix it, why have you not got a "1" after $staticprop (which btw you don't need unless your using it in a map and don't want it to move).[/QUOTE]
You just answered your own question bro. It's a golf ball.
[QUOTE=Thunder Skunk;17496373]You just answered your own question bro. It's a golf ball.[/QUOTE]
eh? I don't see how what you just said makes sense, if you mean hes taken out the "1" so its not static, but then left the $staticprop then no, no I did not. If its not suppost to be static then it shouldn't be there at all (and i'm supprised the compiler didn't go crazy, it doesn't like stuff like that)
I read it wrong, my bad *shrugs*
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