Description from wiki:
Ellie is the deuteragonist and secondary playable character of The Last of Us and the protagonist of American Dreams and Left Behind. A fourteen-year-old survivor, Ellie is "mature beyond her years" as a result of the circumstances of her environment. She is voiced and mo-capped by Ashley Johnson.
PICS:
[IMG]http://cloud-4.steampowered.com/ugc/37475287079708987/537EEE2C43405A3C1B33FB2D05E2471EBD30EF5B/[/IMG]
[IMG]http://cloud-4.steampowered.com/ugc/37475287079709029/613041FFF71F1B4DA9E2679CE8BEBEBF545C0D1B/[/IMG]
She's fully poseable 16 Face flexes (if you count Blank as a flex, and yes it's few as fuck, I'll add more when I stop being a lazy twat), backpack bodygroup, and hurt skingroup, you can pose her hair with Joint Tool, this is used better with Ragdoll Mover Tool.
DOWNLOAD:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=312857001[/url]
(I'll make a mediafire mirror when my internet stops being a bitch)
======
Credits
======
Naughty Dog - For Ellie character;
LegalSouls - For modelling her (excellent job, pal!);
MrGameboy - For rigging her;
Me - For porting her to Garry's Mod;
Enjoy ;)
is that the most up to date version or the one thats on XNALara?
[editline]12th September 2014[/editline]
"Mr. Gameboy - for rigging her"
why is it every port of this custom model has to be an outdated version?
[editline]12th September 2014[/editline]
I mean, it isn't the worst port ive seen of it, atleast.
[editline]12th September 2014[/editline]
the port the takes the icing on the cake for the worst ellie port goes to the one on the L4D2 workshop
[editline]12th September 2014[/editline]
Mr. Gameboy, never called you port shit, as the outdated version is the one you had at the time, and the updated one didn't come out way later.
trololguy, never called your port shit either, yours is best currently out there, I just wished you used the most up to date version.
Dub!, hehehehhehe
Aw :(
You don't use my textures.
Anyway amazing job. :)
Well shit! Good release, man.
Great Job mate!
For some reasons all your PM's were empty, I'll whip up a test picture and post it in this thread in a few hours!
HOLD UP
I think the textures are a bit off. Maybe more than a bit.
[QUOTE=Dub!;45959253]HOLD UP[/QUOTE]
Now you can [I]all[/I] the creepy pedophile Gmod porn you want, Dub!
Nice!
[QUOTE=~Kiwi~v2;45957389]I know one guy who would enjoy this.
Dub![/QUOTE]
Seems like I missed out on Facepunch Drama.
What did Dub do?
[QUOTE=The Combine;45960219]Seems like I missed out on Facepunch Drama.
What did Dub do?[/QUOTE]
dub loves ellie
sexually
but its ok because hes 15!!!11!1
[QUOTE=uaredead2020;45960251]dub loves ellie
sexually
but its ok because hes 15!!!11!1[/QUOTE]
:v:
Sounds like 30 pages of Facepunch Drama summed up in 3 less time consuming sentences. Thanks.
Gabriel could you recompile the Ellie Model to make it work in Source Filmmaker as well? It's completely invisible there aka can't be used, the rig and everything shows up but the model itself doesnt.
And probably use Emile's updated textures?
Still an awesome job!
Her chest is a pain to pose
[thumb]http://i.imgur.com/hpZCGeq.jpg[/thumb]
rip in pieces
[QUOTE=GMgregster;45961524]Her chest is a pain to pose
[thumb]http://i.imgur.com/hpZCGeq.jpg[/thumb]
rip in pieces[/QUOTE]
Man, just use ragdoll mover, I'm not good with physics, also if you're gona use physics gun, grab her head instead of the chest, it's easier to pose this way.
[editline]12th September 2014[/editline]
[QUOTE=The Combine;45960280]:v:
Sounds like 30 pages of Facepunch Drama summed up in 3 less time consuming sentences. Thanks.
Gabriel could you recompile the Ellie Model to make it work in Source Filmmaker as well? It's completely invisible there aka can't be used, the rig and everything shows up but the model itself doesnt.
And probably use Emile's updated textures?
Still an awesome job![/QUOTE]
AFAIK, there's already a SFM version, also I used his textures (atleast the ones that he sent me), and I can't really do a SFM port because I don't know how to port to SFM and I don't use it.
[QUOTE=The Combine;45960219]Seems like I missed out on Facepunch Drama.
What did Dub do?[/QUOTE]
I jerk off to fictional woman and I'm a teen so its OK
That's p much the argument every time
[QUOTE=trololguy;45961713]Man, just use ragdoll mover, I'm not good with physics, also if you're gona use physics gun, grab her head instead of the chest, it's easier to pose this way.
[editline]12th September 2014[/editline]
AFAIK, there's already a SFM version, also I used his textures (atleast the ones that he sent me), and I can't really do a SFM port because I don't know how to port to SFM and I don't use it.[/QUOTE]
Alright Ill just try to recompile it somehow for SFM.
[QUOTE=Dub!;45961956]I jerk off to fictional woman and I'm a teen so its OK
That's p much the argument every time[/QUOTE]
I'm 20 is that ok too
[QUOTE=trololguy;45961713]AFAIK, there's already a SFM version, also I used his textures (atleast the ones that he sent me), and I can't really do a SFM port because I don't know how to port to SFM and I don't use it.[/QUOTE] where? i cant find anything through the workshop.
It was not meant for SFM, I don't know how to port to it, and am not interested in learning, as I don't use it.
And if I recall correctly there's already a SFM port of Ellie.
Excelent, the physics are Excelent, really, is more easy make posing with this physics, for me, but excelent all of the Ragdoll
Thanks, still better to pose with Ragdoll Mover tho
[QUOTE=trololguy;45981781]It was not meant for SFM, I don't know how to port to it, and am not interested in learning, as I don't use it.
And if I recall correctly there's already a SFM port of Ellie.[/QUOTE]
Just telling ya
If you ever want to "port" a model for sfm use, it just requires adding just 3 lines on the .qc and one line on the .vmt's.
in the .qc, after the eyeball commands, (or at the last part of the flexes part), add this
[CODE]flexcontroller eyes range -90 90 eyes_updown
flexcontroller eyes range -90 90 eyes_rightleft[/CODE]
then, after the $cdmaterials, add
[CODE]$mostlyopaque[/CODE]
and then, on every .vmt, after the phong settings, add
[CODE]$ambientocclusion 1[/CODE]
that should make it work perfectly on sfm. without rigs of course since apparently bones aren't named as valve's default bones I suppose, but it will mainly work.
[QUOTE=xASTRIXx;45991425]Just telling ya
If you ever want to "port" a model for sfm use, it just requires adding just 3 lines on the .qc and one line on the .vmt's.
in the .qc, after the eyeball commands, (or at the last part of the flexes part), add this
[CODE]flexcontroller eyes range -90 90 eyes_updown
flexcontroller eyes range -90 90 eyes_rightleft[/CODE]
then, after the $cdmaterials, add
[CODE]$mostlyopaque[/CODE]
and then, on every .vmt, after the phong settings, add
[CODE]$ambientocclusion 1[/CODE]
that should make it work perfectly on sfm. without rigs of course since apparently bones aren't named as valve's default bones I suppose, but it will mainly work.[/QUOTE]
Would anybody be willing to do that or is it too much work?
[QUOTE=The Combine;45992465]Would anybody be willing to do that or is it too much work?[/QUOTE]
I might, but I have no idea what a rig is in SFM.
[QUOTE=xASTRIXx;45991425]Just telling ya
If you ever want to "port" a model for sfm use, it just requires adding just 3 lines on the .qc and one line on the .vmt's.
in the .qc, after the eyeball commands, (or at the last part of the flexes part), add this
[CODE]flexcontroller eyes range -90 90 eyes_updown
flexcontroller eyes range -90 90 eyes_rightleft[/CODE]
then, after the $cdmaterials, add
[CODE]$mostlyopaque[/CODE]
and then, on every .vmt, after the phong settings, add
[CODE]$ambientocclusion 1[/CODE]
that should make it work perfectly on sfm. without rigs of course since apparently bones aren't named as valve's default bones I suppose, but it will mainly work.[/QUOTE]
Just one thing to add.
Unless this has changed in recent months, there is a trifecta of VMT controls:
[code]$phong
$alphatest / $translucent
$ambientocclusion[/code]
You can only have two of these active on a material at any one time, or else the model will appear fully translucent regardless of settings. If you have two of these set to 1, the third [b]must[/b] be set to 0.
[QUOTE](I'll make a mediafire mirror tomorrow)[/QUOTE]
Sorry, I am still waiting for the alternative link. I don't have GMOD for steam. :c
[highlight](User was permabanned for this post ("Pirated GMod" - Blazyd))[/highlight]
[QUOTE=MasterEmile;46001823]Sorry, I am still waiting for the alternative link. I don't have GMOD for steam. :c[/QUOTE]
Then you don't deserve a link, you pirated Gmod, a game that's only 10$, and most times goes on sale for like 2-5$...I'm sure you can clean the house to get some money from mom and dad.
[QUOTE=GMgregster;46004122]Then you don't deserve a link, you pirated Gmod, a game that's only 10$, and most times goes on sale for like 2-5$...I'm sure you can clean the house to get some money from mom and dad.[/QUOTE]
Sorry but your hurtful jokes. Won't impress me. :)
[QUOTE=MasterEmile;46009557]Sorry but your hurtful jokes. Won't impress me. :)[/QUOTE]
Wasn't trying to impress you, may I suggest getting a job? 10$ isn't a lot, and pirating Gmod is pointless.
[QUOTE=GMgregster;46010090]Wasn't trying to impress you, may I suggest getting a job? 10$ isn't a lot, and pirating Gmod is pointless.[/QUOTE]
I am sorry Mr. Purple Nirpple
But you don't need to impress me. Cause you being rude is okay. If you can't understand I am human to. Thats also fine. :)
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