• How do you make a ragdoll in blender.
    20 replies, posted
I have exported well over 15 times in Blender and cannot get it to rag doll. I have it rigged with vertices. I export an animation, reference etc. Yet when I open it in GMOD its a solid un-moveable object. What am I missing?
Put the bones in .qc?
What? I don't have a qc, StudioCompiler is doing it for me.
Does it have any option for bones?
[QUOTE=Omolong;17530446]Does it have any option for bones?[/QUOTE] It has a box in which you name the file, load the reference, load the idle animation, load the collision and a compile button.
Can you take a screenshot of it?
[IMG]http://i36.tinypic.com/2cwr2gj.jpg[/IMG]
You may have to use GUIStudioMDL.
[QUOTE=Omolong;17530652]You may have to use GUIStudioMDL.[/QUOTE] Can't it wouldn't work.
What errors did you get?
[QUOTE=Omolong;17530745]What errors did you get?[/QUOTE] It said it couldn't find itself. Fatal Error couldn't find studiocompile something something.
That is a different .exe altogether. Open Source SDK and refresh the SDK content, then try it.
[QUOTE=Omolong;17530843]That is a different .exe altogether. Open Source SDK and refresh the SDK content, then try it.[/QUOTE] I did, then had to go through that .txt and -211 bull. And now I am using that.
Where were you putting the file?
[QUOTE=Omolong;17530982]Where were you putting the file?[/QUOTE] What file? My smds?
The GUIStudioMDL.exe.
[QUOTE=Omolong;17531003]The GUIStudioMDL.exe.[/QUOTE] its in C:\Program Files (x86)\Steam\steamapps\----\sourcesdk\bin\ep1\bin
Try it in sourcesdk\bin.
[QUOTE=Omolong;17531262]Try it in sourcesdk\bin.[/QUOTE] And then it will work and make a ragdoll? Also HLMV won't work either, it says it can't find it when I click the view model button.
I just make my own QC script using notepad. [url]http://developer.valvesoftware.com/wiki/Main_Page[/url] Can help you doing it :)
[QUOTE=ferdam;17531420]I just make my own QC script using notepad. [url]http://developer.valvesoftware.com/wiki/Main_Page[/url] Can help you doing it :)[/QUOTE] Yeah Ive been there, I couldn't figure out that stuff. I figured studiocompile would use the bone data and do that. I have it set to make characters...
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