Could someone here give me a working example of a .Qc file for Face Flexes for Source SDK?
If you're trying to do custom flexes, [URL="https://developer.valvesoftware.com/wiki/Flex_animation"]this documentation[/URL] explains quite a bit, and there's a few more pages such as [URL="https://developer.valvesoftware.com/wiki/Creating_Flex_VTA_files_with_3D_Studio_Max"]this one.[/URL]
If you're just trying to do FACS, there are some example files of face flexes along with quite a lot of other things in:
[code]sourcesdk_content/hl2mp/modelsrc/humans_sdk/[/code]
Additionally, at the bottom of [URL="http://internethatemachinae.wordpress.com/2014/02/20/source-eyes-taking-a-closer-look/"]this blog post[/URL] is a set of [URL="http://internethatemachinae.files.wordpress.com/2014/02/theheads.jpg"]source files for a FACS head[/URL] on the valve biped. The .qc files are fully commented and include .max files that are compatible with max10 and up. The qc is also structured in such a way that you can easily copy/paste the flex data to other projects, and there is a relatively verbose description of each flex.
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