• Final Fantasy 7 Custom Animators Needed
    2 replies, posted
Hey, I had this rewritten by someone better with modeling lingo. Sorry for the earlier confusion. I'm heading up a project to remake Final Fantasy 7 on the Source engine, either as a GMod gamemode or as a full mod. Regardless, we require some animators for the various characters and enemies. To keep thing manageable, we're starting with just the intro mission. So we won't be asking for long cutscene things (at least not yet), just basic things like swinging a sword, using a potion or casting a spell. We'll be using a custom rig for many models, but we'll try to use the normal rig wherever possible. This job is rather critical to the task. Final Fantasy 7 has a wide variety of enemies and characters, of widely different shapes and sizes, so we really need an animator to get this done. While the website is still a WIP, if you are interested in the job, add me on Steam: JustinTheEnd A website will be up soon so be ready ;) Interested? add me on steam : JustinTheEnd Please comments on the project rather than grammar. want to map? [url]http://www.facepunch.com/showthread.php?p=24360088#post24360088[/url] want to do more simple rigging without custom animations? [url]http://www.facepunch.com/showthread.php?t=991830[/url]
the rig doesnt need custom anims the anims are created then saved an in the .qc it tells the compiler to link the model an make it work with those anims
[QUOTE=KiLlErHaDoCk;24374871]the rig doesnt need custom anims the anims are created then saved an in the .qc it tells the compiler to link the model an make it work with those anims[/QUOTE] there i got a new person with experience to write it up ;)
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