• Model isn't connected to ragdoll
    3 replies, posted
Well I definitely have not seen this before. The ragdoll is there, but invisible. The model stands in a T-Pose rotated 90 degrees and floating above where the stomach of the model should be. [URL=http://img71.imageshack.us/img71/7428/gmconstruct0000.jpg][IMG]http://img71.imageshack.us/img71/7428/gmconstruct0000.th.jpg[/IMG][/URL] [code]$cd "C:\Users\Ethan\New STALKERs\stalker_mili_f" $modelname "srp\Stalker_Mili_f.mdl" $model "Studio" "stalker_militant.smd" $hboxset "default" $hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 3.310 $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.750 -2.750 12.510 1.750 2.250 $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 1.810 1.620 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060 -2.000 -1.500 4.060 1.000 2.500 $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 2.000 2.750 $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500 -2.200 -1.550 12.500 1.800 2.450 $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 1.500 $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250 $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 2.720 $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 2.160 $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250 $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 3.180 $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 2.720 $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -5.500 -6.000 7.500 8.500 5.000 $hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 7.000 $cdmaterials "models\stalkmili\" // Model uses material "act_stalker_military.vmt" // Model uses material "act_specnaz_glass.vmt" $attachment "eyes" "ValveBiped.Bip01_Head1" 3.79 -3.78 0.01 rotate -0.00 -80.10 -90.00 $attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -5.70 -0.00 rotate 0.00 -80.00 -90.00 $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate 0.00 90.00 90.00 $attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 -0.00 -0.00 $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 0.00 -0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 -0.00 rotate -90.00 -90.00 0.00 $includemodel "humans/female_shared.mdl" $includemodel "humans/female_ss.mdl" $includemodel "humans/female_gestures.mdl" $includemodel "humans/female_postures.mdl" $surfaceprop "flesh" $eyeposition -0.000 0.000 70.000 $illumposition -0.000 0.637 36.119 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 $collisionjoints "phymodel.smd" { $mass 90.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "valvebiped.bip01_pelvis" $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1" $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00 $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00 $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00 $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00 $animatedfriction 1.000 400.000 0.500 0.000 0.300 } [/code]
You didn't rig the model to the bones.
This has been happening to me. I weightmapp the bones and rig them and everything. But that would happen.
Looks to me like you've tried to use a collision model that uses the same bone names but is in a different position to the reference model.
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