• Import PSA animations/poses to SFM?
    2 replies, posted
I've wondered about something since I got Bruticus ported. Is it possible to import the PSA Unreal animations that trigger his copter blade shield start-up, his shield bash, his flamethrower ready position, and his ground pound move to Source? Heck, is it possible to port any sort of Unreal animations to Source? [video=youtube;IvLpPfmo3Ak]http://www.youtube.com/watch?v=IvLpPfmo3Ak[/video]
I'm sure you could, there is a PSA importer for 3ds Max.
[QUOTE=SergerantJoe;46209347]I'm sure you could, there is a PSA importer for 3ds Max.[/QUOTE] Okay, guess that tool wasn't just to show off the animations in Max. Now to find a way to do it. Where are the PSA's usually found for a mesh? [del]I forgot to add that since the models are individual parts like the legs, the left arm, right arm, etc; how do I combine multiple skeleton meshes and some static meshes into one whole mesh model?[/del] edit: nvm, found out about the meshes.
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