Hi, i made some animations for the citizens, but all the animations have all messed up and look like this.
[IMG]http://img43.imageshack.us/img43/258/error2v.png[/IMG]
[IMG]http://img59.imageshack.us/img59/9053/error1x.png[/IMG]
You can see that the his body is facing the wrong direction.
What could be causing this?
Looks like your having the same problem I had with the skeleton, did you use Milkshape's default one or a decompiled skeleton in Milkshape?
huh, i didnt use milkshape, i animated it in 3ds max 2010.
All my viewmodels ive done in 3ds max have worked
[QUOTE=tomboy083;24385838]huh, i didnt use milkshape, i animated it in 3ds max 2010.
All my viewmodels ive done in 3ds max have worked[/QUOTE]
Humm, ok still looks like the bones are being rotated the wrong direction :S
I didnt rotate them in that direction, it just happened
[QUOTE=tomboy083;24385931]I didnt rotate them in that direction, it just happened[/QUOTE]
Thats what I meant.
any suggestions on what i could do?
is there anyway at all i can fix it?
The pose parameters probably messed up your animation, it can usually be fixed through the .qc. Let's see the qc, i'll see if i can fix it. :<
If you want this to be done quick you can upload the files and .qc, i'm just shooting guesses here so it'd be easier if i had the files.
[QUOTE=Naelstrom;24392616]The pose parameters probably messed up your animation, it can usually be fixed through the .qc. Let's see the qc, i'll see if i can fix it. :<
If you want this to be done quick you can upload the files and .qc, i'm just shooting guesses here so it'd be easier if i had the files.[/QUOTE]
Is there anything i can use like a text box or something so i can show you the .qc and it wont stretch this entire page
Nope, infact it made it worse, his entire body in now turned 90 degrees to the left
lmao, sorry man, all you gotta do is experiment, I don't play with animations often. it also depends on how you made the animation.
Thanks for trying anyway, its only happening with player and npc animations, not with v_models i make.
My friend mentioned this error had something to do with hitboxs and errors and some other stuff.
This has happened to me before, and it really is frustrating.
The problem is that when you decompile an animation model it creates a .qc that is far from what the original was, and it fucks up every single aspect of the model.
The only real solution is to use the example .qc of player animations in steam\steamapps\(username)\sourcesdk_content\cstrike\modelsrc\animation as a base and rewrite the whole thing.
It's a painstaking process, but unless you have the original .qc it's not possible really.
[QUOTE=devcon;24416683]This has happened to me before, and it really is frustrating.
The problem is that when you decompile an animation model it creates a .qc that is far from what the original was, and it fucks up every single aspect of the model.
The only real solution is to use the example .qc of player animations in steam\steamapps\(username)\sourcesdk_content\cstrike\modelsrc\animation as a base and rewrite the whole thing.
It's a painstaking process, but unless you have the original .qc it's not possible really.[/QUOTE]
Thank you very much, i will try this. :buddy:
[editline]11:57AM[/editline]
Wait, what is the name of the .qc?
I cant find it in the folder.
cs_player_shared.qc
Found it, it was in C:\Program Files\Steam\steamapps\tomboy083\sourcesdk_content\hl2\modelsrc\player
Il try it
[editline]01:44PM[/editline]
Oh god, there is no way im gonna be able to edit this.
il just stick to v_models
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