Hi, i'm trying to make a cinematic-like scene, but i catched with one problem: i don't know how to make the plane torn apart when it will hit the ground like in that video: [url]http://www.youtube.com/watch?v=aZDSQeHMF4A[/url] . I have searched such tutorials on youtube and google, but it didn't give any results. Help me please.
[QUOTE=Johny the Muffi;24404210]Hi, i'm trying to make a cinematic-like scene, but i catched with one problem: i don't know how to make the plane torn apart when it will hit the ground like in that video: [url]http://www.youtube.com/watch?v=aZDSQeHMF4A[/url] . I have searched such tutorials on youtube and google, but it didn't give any results. Help me please.[/QUOTE]
you need props created for that to make that scene, you can't just crash the plane prop and expect it to brake into pieces
Well, i'm making that scene in 3ds max, not in game. I tried to use reactor stuff, but it didn't work(sorry, forgot to mention that it's not ingame)
[QUOTE=Johny the Muffi;24405993]Well, i'm making that scene in 3ds max, not in game. I tried to use reactor stuff, but it didn't work(sorry, forgot to mention that it's not ingame)[/QUOTE]
Ok, you could say it like that, about 3ds max, a don't have idea about cuz i've never used it, sorry :S
It's ok, that was my fault, sry :D
[QUOTE=Johny the Muffi;24406218]It's ok, that was my fault, sry :D[/QUOTE]
You don't have to aplogize, for the scene, PEOPLE?
Have you rigged all the parts you want to break to separate bones then animated them breaking on impact with whatever your using as the floor? As I would say that would be the simplesst way to do it (i'm sure there are more complicated and better ways to do it however).
Nope, i don't have any bones, i just want that all polygons will be detached and thrown away in different ways when plane hits the ground
You could either use rayfire (or a similar tool) or manually break up the model (proboolean is probably the best way to do this in a visually pleasing way).
Then group all the parts and animate the plane as a whole moving into the ground and when the parts make contact with the ground, allow reactor or physx to simulate it's movement.
Ah, thank you very much, that's what i wanted!
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