• Wings/Tails/Ear rips from Oblivion
    4 replies, posted
So I ripped a bunch of meshes from TES: Oblivion, some of them are pretty nice, high quality. I included the khajiit ears and tail, a demonic tail, and a set of about 10 wings, ranging from angel like, to demonic, to imp, to fairy. I figured they would be pretty nice to have as props that you can stick to ragdolls/people/whatever. Pics: [img]http://gyazo.com/1575f376b0ff19fd8cffbd030fb41b39.png[/img] [img]http://gyazo.com/b4e9e28d6ed28cea9c831bdcbfb5a6da.png[/img] [img]http://gyazo.com/836e2e517b9ab24236193f4b244659ae.png[/img] [img]http://gyazo.com/a068c7d31000094e38d0e0bd061a4dba.png[/img] [img]http://gyazo.com/0471933bc3c311d9f2f1859f0056fa1f.png[/img] [img]http://gyazo.com/0eabd63f6cab973394a45c63e7934fef.png[/img] [img]http://gyazo.com/dc91cfc7113242d31718836eb00c1cf0.png[/img] [img]http://gyazo.com/a44019485fae56024b21c880a0f28730.png[/img] The pack is over here: [url]http://www.mediafire.com/?6cfiwmedcfbh6pp[/url] Why am I doing this? I don't know squat about how to compile for Source. The models are all properly UVed, textures are available on .tga, .dds and .vtf, so there's not much else to be done. If it's possible, please make the bones on the tails jigglebones. Some of the wings have bones but they're completely unnecessary. Thanks in advance EDIT: I highly doubt they're to Source's scale, sorry about that.
Have you even tried compiling them for Source? If you do it as a non-ragdoll, static prop, it's rather easy.
Incoming furry screenshots.
Don't mean to bump, but these look really interesting and useful. Can anyone continue finishing these up?
You do know .obj files don't support bones? Anyway i'll take a look at the tomorrow if I rememeber.
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