Can someone help me out? The 357 World Model I made for IIopon's deagle are messed up.
[img]http://img97.imageshack.us/img97/9030/render05q.jpg[/img]
So you mean it's clipping with the surface?
Use that command:
[code]
$collisionmodel "modelname.smd" {
$concave
$mass 0.2
$inertia 1.00
$damping 0.00
$rotdamping 0.00
[/code]
You can customize that values. I am just using it for my models.
Also, you can make your own collision model and save it as, for example, "phys.smd" and use this model as collision model.
And if I didn't understand - try to better describe your problem.
[QUOTE=Trek;30683992]So you mean it's clipping with the surface?
Use that command:
[code]
$collisionmodel "modelname.smd" {
$concave
$mass 0.2
$inertia 1.00
$damping 0.00
$rotdamping 0.00
[/code]
You can customize that values. I am just using it for my models.
Also, you can make your own collision model and save it as, for example, "phys.smd" and use this model as collision model.
And if I didn't understand - try to better describe your problem.[/QUOTE]
Thank you for your help. But where in the ref.smd do I put this code?
[QUOTE=12345memeber;30684291]Thank you for your help. But where in the ref.smd do I put this code?[/QUOTE]
You put it at the end of your .QC code. Not the SMD itself.
[QUOTE=Code Shooter;30684393]You put it at the end of your .QC code. Not the SMD itself.[/QUOTE]
Inserted. Now it gives me this huge list of errors. And the gun is now invisible.
WARNING: Model has 2-dimensional geometry (les•14K}Y@s than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
EDIT: And the gun is now invisible.
The gun itself can be seen on npcs but once they die, the gun goes with them.
[QUOTE=12345memeber;30684433]Inserted. Now it gives me this huge list of errors. And the gun is now invisible.
WARNING: Model has 2-dimensional geometry (les•14K}Y@s than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
EDIT: And the gun is now invisible.
The gun itself can be seen on npcs but once they die, the gun goes with them.[/QUOTE]
If you just pasted in the above code, it looks like it missed a brace.
Try this instead:
[code]
$collisionmodel "modelname.smd" {
$mass 10.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/code]
[QUOTE=Code Shooter;30684804]If you just pasted in the above code, it looks like it missed a brace.
Try this instead:
[code]
$collisionmodel "modelname.smd"
$mass 10.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/code][/QUOTE]
Still invisible.
Dunno if this helps, but when I compile it normally I get this:
WARNING: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/weapons/v_models/vashts deagle/frame.vmt
WARNING: VertexLitGeneric, WARNING:
WARNING: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/weapons/v_models/vashts deagle/frame.vmt
WARNING: VertexLitGeneric, WARNING:
WARNING: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/weapons/v_models/vashts deagle/front.vmt
WARNING: VertexLitGeneric, WARNING:
WARNING: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/weapons/v_models/vashts deagle/front.vmt
WARNING: VertexLitGeneric, WARNING:
WARNING: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/weapons/v_models/vashts deagle/grip.vmt
WARNING: VertexLitGeneric, WARNING:
WARNING: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/weapons/v_models/vashts deagle/grip.vmt
WARNING: VertexLitGeneric, WARNING:
[QUOTE=12345memeber;30683416]Can someone help me out? The 357 World Model I made for IIopon's deagle are messed up.
[img]http://img97.imageshack.us/img97/9030/render05q.jpg[/img][/QUOTE]
Hi I have a question, How did you get the world model to even work in garrysmod because when I put any world model for the 357, Gmod just uses the default 357 skin.
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