• Shrink Wrap Collision Again
    7 replies, posted
Hey, I keep getting Shrink Wrap Collision. I'm using 3ds max 2010, 2 Seperate Shapes, both 8 vertex. one square one editible meshed pyramid. I selected the editable meshed pyramid and attached it to the other cube. then applied texture, and export selected the collision mesh as MODEL-ref. [highlight]QC FILE[/highlight] [code]$modelname "bansheefnd\th\ps4\s2b.mdl" $body mybody "s2b-ref.smd" $staticprop $surfaceprop brick $cdmaterials "models\th\ps4\" $sequence idle "s2b-idle.smd" loop fps 15 $collisionmodel "s2b-phys.smd" { $concave } [/code] [highlight]Guistudiomdl Spit[/highlight] [code]Created command line: "C:\Program Files\Steam\steamapps\ptowery\sourcesdk\bin\orangebox\bin\studiomdl.exe" -dumpmaterials -fullcollide -game "C:\program files\steam\steamapps\ptowery\portal\portal" -nop4 -nox360 "C:\Users\Scrambles TDD\Documents\3dsMax\export\s2b.qc" qdir: "c:\users\scrambles tdd\documents\3dsmax\export\" gamedir: "C:\program files\steam\steamapps\ptowery\portal\portal\" g_path: "C:\Users\Scrambles TDD\Documents\3dsMax\export\s2b.qc" Building binary model files... Working on "s2b.qc" SMD MODEL s2b-ref.smd material 0 0 2bcfc639 material 1 1 88a9fb09 material 2 2 33fa19cc material 3 3 c074e018 SMD MODEL s2b-idle.smd SMD MODEL s2b-phys.smd material 4 4 d737c75d material 5 5 8630eedf material 6 6 aa3c33cd material 7 7 5a58dd1b material 8 8 3a7f6e44 material 9 9 97b120ee WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inGVY´}Y@ches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Error with convex elements of s2b-phys.smd, building single convex!!!! Model has 1 convex sub-parts Collision model completed. --------------------- writing C:\program files\steam\steamapps\ptowery\portal\portal\models/bansheefnd\th\ps4\s2b.mdl: bones 964 bytes (1) animations 112 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 268 bytes keyvalues 0 bytes bone transforms 0 bytes Collision model volume 216018528.00 in^3 collision 0 bytes total 2288 --------------------- writing C:\program files\steam\steamapps\ptowery\portal\portal\models/bansheefnd\th\ps4\s2b.vvd: vertices 5088 bytes (106 vertices) tangents 1696 bytes (106 vertices) total 6848 bytes --------------------- Generating optimized mesh "C:\program files\steam\steamapps\ptowery\portal\portal\models/bansheefnd\th\ps4\s2b.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 36 bytes strip groups: 100 bytes strips: 108 bytes verts: 954 bytes indices: 420 bytes bone changes: 40 bytes everything: 1722 bytes --------------------- Generating optimized mesh "C:\program files\steam\steamapps\ptowery\portal\portal\models/bansheefnd\th\ps4\s2b.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 36 bytes strip groups: 100 bytes strips: 108 bytes verts: 954 bytes indices: 420 bytes bone changes: 40 bytes everything: 1722 bytes --------------------- Generating optimized mesh "C:\program files\steam\steamapps\ptowery\portal\portal\models/bansheefnd\th\ps4\s2b.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 36 bytes strip groups: 100 bytes strips: 108 bytes verts: 954 bytes indices: 420 bytes bone changes: 40 bytes everything: 1722 bytes Completed "s2b.qc" [/code] [highlight]Studio MDL Settings[/highlight] Orangebox - Portal [/] Fullcollide [/] No Preforce [/] Dump Materials The Collision is Shrink wrapped in Model viewer. I followed the instructions on the Valve Devloper Community Website Carefully. What Went Wrong? Thanks.
Did you flip the normals on the collision model and apply a smooth modifier?
ehh, no. Please Explain.
[QUOTE=Banshee FrieNd;24453604]ehh, no. Please Explain.[/QUOTE] In editable mesh mode, select all of the faces of your model, then click the 'Flip' button under 'Surface Properties'. This will flip the faces so they face inward. Once that's done, assign a 'Smooth' modifier and place it in a smoothing group by clicking one of the numbered buttons.
You got a picture of it? As I have no idea what your on about (though its probberly to do with the $concave that generally makes things more well... concave).
Thank you! This had been bothering me for a while. It's perfect now.
[QUOTE=Banshee FrieNd;24468927]Thank you! This had been bothering me for a while. It's perfect now.[/QUOTE] [img]http://www.kagville.com/KAG_Graphics/Emoticons/List/high5.gif[/img]
[QUOTE=Banshee FrieNd;24468927]Thank you! This had been bothering me for a while. It's perfect now.[/QUOTE] np :)
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