• Fixing/Rigging Adam Jensen Model
    10 replies, posted
If possible, would someone be able to fix this model of Adam Jensen and rig it for use as a player model? [url]http://dl.dropbox.com/u/27535259/AdamJensenMDL.rar[/url] I would appreciate the help.
[QUOTE=Overworld;34960149]If possible, would someone be able to fix this model of Adam Jensen and rig it for use as a player model? [url]http://dl.dropbox.com/u/27535259/AdamJensenMDL.rar[/url] I would appreciate the help.[/QUOTE] I could do it, but since it's not in source form, there's a chance his mesh will dissapear when decompiled, meaning it can't be done. so let's just hope that's not the case, and if it isn't, i'll get right to it
Isn't Jesen like 7 feet tall? Source players are about 6 feet tall.
[QUOTE=Partent Z;34971515]Isn't Jesen like 7 feet tall? Source players are about 6 feet tall.[/QUOTE] he'd just need to be rescaled
Where did you find that model?
[QUOTE=1337gamer15;34970620]I could do it, but since it's not in source form, there's a chance his mesh will dissapear when decompiled, meaning it can't be done. so let's just hope that's not the case, and if it isn't, i'll get right to it[/QUOTE] I would appreciate it if you tried, thank you
[QUOTE=Overworld;34977618]I would appreciate it if you tried, thank you[/QUOTE] this
[QUOTE=1337gamer15;34970620]I could do it, but since it's not in source form, there's a chance his mesh will dissapear when decompiled, meaning it can't be done. so let's just hope that's not the case, and if it isn't, i'll get right to it[/QUOTE] Uh got an example? Never experienced this before [QUOTE=VenomousBeetle;34976889]Where did you find that model?[/QUOTE] He's someone in the requests section or maybe releases, not sure right now. Korro made it.
[QUOTE=wraithcat;34988141]Uh got an example? Never experienced this before He's someone in the requests section or maybe releases, not sure right now. Korro made it.[/QUOTE] Well i do know that any l4d2 model that gets decompiled, it's mesh dissapears. and a few other ones have done that too for some reason, don't know why.
[QUOTE=1337gamer15;34992026]Well i do know that any l4d2 model that gets decompiled, it's mesh dissapears. and a few other ones have done that too for some reason, don't know why.[/QUOTE] Because you need to fix up the VTx's due to the l4d2 branch being somewhat different to the standard OB and earlier branch.
[QUOTE=wraithcat;35005166]Because you need to fix up the VTx's due to the l4d2 branch being somewhat different to the standard OB and earlier branch.[/QUOTE] how do i do that?
Sorry, you need to Log In to post a reply to this thread.