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Model's right eye not appearing?
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Hey, I recently started doing headhacks for a server of mine, but now I've ran into a problem that I've been trying to solve for six hours straight with no luck. I'm still a beginner when it comes to modelling/headhacking, but models before this one were working fine. Basically, this happens: [img_thumb]http://i.imgur.com/qn7RbfW.jpg[/img_thumb] Here's the .qc file: [code]// Created by Crowbar 0.19.0.0 $eyeposition 0 0 65.278 $modelname "custom\female_12.mdl" $model "female_12" "female_12_reference.smd" { eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.177000 -3.641001 64.296015 "eyeball_l" 1 4 "iris_unused" 0.63 eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.170000 -3.641001 64.296015 "eyeball_l" 1 -4 "iris_unused" 0.63 flexfile "female_12.vta" { defaultflex frame 0 flex "blink" frame 1 } flexcontroller eyelid range 0 1 blink %blink = blink } $bodygroup "chest" { studio "female_12_clothe_1_fem.smd" } $bodygroup "hands" { studio "female_12_white_hands_f.smd" blank } $mostlyopaque //$cdmaterials "models\Humans\Female\Group01\" $cdmaterials "models\Humans\male\Group01\" $cdmaterials "models\bt_citizens\unkn0wn_f\" $cdmaterials "models\bt_citizens\suits\" $cdmaterials "models\bt_citizens\femsheets\" $cdmaterials "models\Humans\Female\" $cdmaterials "models\Humans\Female\miranda\" $cdmaterials "models\player\slow\amberlyn\re5\jill\" $cdmaterials "Models\humans\female\group03\" $cdmaterials "Models\humans\male\group03\" $cdmaterials "Models\humans\female\" $cdmaterials "models\rebels\shared\" $cdmaterials "models\rebels\skin_02\" $cdmaterials "models\Humans\Female\claire\" $cdmaterials "models\cherylredux\" $attachment "eyes" "ValveBiped.Bip01_Head1" 2.7 -3.34 0 rotate 0 -80.1 -90 $attachment "lefteye" "ValveBiped.Bip01_Head1" 2.79 -3.32 -1.34 rotate 0 -80.1 -90 $attachment "righteye" "ValveBiped.Bip01_Head1" 2.79 -3.32 1.34 rotate 0 -80.1 -90 $attachment "nose" "ValveBiped.Bip01_Head1" 0 -1.3 0 rotate 0 -80 -90 $attachment "mouth" "ValveBiped.Bip01_Head1" 0 -1.9 0 rotate 0 -80 -90 $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0 $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0 $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0 $texturegroup "skinfamilies" { { "citizen_sheet.vmt" } { "sheet_01.vmt" } { "sheet_02.vmt" } { "sheet_03.vmt" } { "sheet_04.vmt" } { "sheet_05.vmt" } { "sheet_06.vmt" } { "sheet_07.vmt" } { "sheet_08.vmt" } { "sheet_09.vmt" } { "sheet_10.vmt" } { "sheet_11.vmt" } { "sheet_12.vmt" } { "sheet_13.vmt" } { "sheet_14.vmt" } { "sheet_15.vmt" } { "suit01_f.vmt" } { "sht1.vmt" } { "sht2.vmt" } { "sht4.vmt" } { "sht5.vmt" } } $surfaceprop "flesh" $contents "solid" $hboxset "default" $hbox 1 "ValveBiped.Bip01_Head1" -2.25 -5 -3.15 7.25 5 3.35 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.81 -2.25 -3.05 11.19 2.75 1.2 $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.25 -1.88 -2 11.75 1.62 1 $hbox 4 "ValveBiped.Bip01_L_Hand" 0 -1.07 -1.5 6 0.68 3 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.5 -2.25 -1.25 11.5 2.75 2.75 $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.82 -1.9 -1.15 11.18 1.6 1.85 $hbox 5 "ValveBiped.Bip01_R_Hand" -0.5 -1.13 -3.25 5.5 0.63 1.75 $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.5 -3.5 -3.25 17.5 4.5 3.25 $hbox 6 "ValveBiped.Bip01_L_Calf" 0.74 -2.35 -2.15 17.74 3.65 2.35 $hbox 6 "ValveBiped.Bip01_L_Foot" -2 -1.8 -1.45 6 3.2 2.05 $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.17 -1.5 -1.3 2.57 0.3 1.7 $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.5 -3.5 -3 17.5 4.5 3 $hbox 7 "ValveBiped.Bip01_R_Calf" 0.74 -2.35 -2.35 17.74 3.65 2.15 $hbox 7 "ValveBiped.Bip01_R_Foot" -2 -1.75 -2.15 6 3.25 1.35 $hbox 7 "ValveBiped.Bip01_R_Toe0" 0 -1.38 -1.63 2.74 0.38 1.63 $hbox 3 "ValveBiped.Bip01_Pelvis" -5.25 -3.88 -6.25 5.75 4.12 3.75 $hbox 3 "ValveBiped.Bip01_Spine1" -4.5 -2 -4.98 3.5 6 4.97 $hbox 2 "ValveBiped.Bip01_Spine2" -0.5 -2.5 -6 10.5 7.5 6 $skipboneinbbox $sequence "ragdoll" "female_12_anims\ragdoll.smd" { fps 30 "ACT_DIERAGDOLL" 1 } $includemodel "humans/female_shared.mdl" $includemodel "humans/female_ss.mdl" $includemodel "humans/female_gestures.mdl" $includemodel "humans/female_postures.mdl" $includemodel "player/prn_player_shared.mdl" $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0 $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0 $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0 $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0 $ikautoplaylock "rfoot" 1 0.1 $ikautoplaylock "lfoot" 1 0.1 $collisionjoints "female_12_physics.smd" { $mass 0 $inertia 10 $damping 0.01 $rotdamping 1.5 $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0 $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0 $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0 $jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0 $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0 $jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0 $jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0 $jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0 $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0 $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0 $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0 $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0 $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0 $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0 $jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0 $jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0 $jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0 $jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0 $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0 } $collisiontext { animatedfriction { "animfrictionmin" "1.000000" "animfrictionmax" "400.000000" "animfrictiontimein" "0.500000" "animfrictiontimeout" "0.300000" "animfrictiontimehold" "0.000000" } editparams { "rootname" "valvebiped.bip01_pelvis" "totalmass" "70.000000" "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01" "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01_spine1" } } $bonemerge "ValveBiped.Bip01_Pelvis" $bonemerge "ValveBiped.Bip01_Spine" $bonemerge "ValveBiped.Bip01_Spine1" $bonemerge "ValveBiped.Bip01_Spine2" $bonemerge "ValveBiped.Bip01_Spine4" $bonemerge "ValveBiped.Bip01_R_Clavicle" $bonemerge "ValveBiped.Bip01_R_UpperArm" $bonemerge "ValveBiped.Bip01_R_Forearm" $bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.Anim_Attachment_RH" [/code] One thing I noticed about the head model in Milkshape is that there are no separate groups for eyeballs. Both L and R eyeballs are in one group. The eyes work on the original, non-modified model, though. Any kind of help would be appreciated, thanks in advance!
Try giving each eye a different texture.
[QUOTE=wraithcat;46311806]Try giving each eye a different texture.[/QUOTE] Oh why I didn't think of that, it works! Thank you for helping!
Sorry, you need to
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