• Getting model into Gmod help!
    9 replies, posted
Hi! So first off I apologize in advance if this is the wrong place to ask this, and if you have a better recommendation on where to post then please point me in the right direction. I have been working on creating a model for Gmod for the last week or so and I have run into countless issues along the way. I finally have gotten it to compile into its .mdl, .vtx's, .vvd, and .phy files. This is the first time i have ever attempted creating a model or anything for a game and I have spent quite a while researching all the steps from getting a model mesh i want to > getting biped > creating model > writing qc.....and so on. I havent found a guide yet that is either up to date or explains what it is Im trying to do for the entire process. So where I am currently at, I compiled my .qc using half life 2's studiomdl.exe and it gave me my folder containing the above mentioned files. So now I need to put this folder somewhere to get gmod to let me use it in game, but i dont know where that is. Any and all advice would be greatly appreciated.
What kind of model are you doing? I'm probably going to be making a video on how to get stuff from 3dsmax - workshop sometime this weekend. If it's just a model no extra bs then it should be pretty straight forward (Depending on what you're modeling in)
well Im trying to make a playermodel/npc I used the male_06 as a base, and I used blender to put the layers together. Edit: To be specific, I am trying to get a vocaloid model from MikuMikuDance to be a playermodel/npc in GarrysMod
There are plenty of tutorials on Facepunch that tell you how the qc file should look. If you're using a citizen then just copy and modify the qc file to fit your needs.
[QUOTE=Pinhead Larry;46373356]There are plenty of tutorials on Facepunch that tell you how the qc file should look. If you're using a citizen then just copy and modify the qc file to fit your needs.[/QUOTE] I already have the qc written, I just need to know how to apply the compiled model to gmod. I dont know where to put the folder so i can access it in game.
Either in the main directory (garrysmod folder) or in the addons folder. Those usually have specific paths, i.e., materials and models folder. For the addons method, you need to make a new folder with the name of your addon and all of the content. Example: [B]Materials[/B] (addon name)\materials\models\(directory) [B]Models[/B] (addon name)\models\(directory) [B]Lua[/B] (if you need it) (addon name)\lua\autorun\(lua files) Sometimes you may need this addon to be able to see your addons: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=104603291"]Extended Spawnmenu[/URL] This was the old way of using addons in Garry's Mod version 12 and below. These addons are now known as legacy addons. I hope all this made sense.
okay, most of that makes sense, but with respect to that, my SteamApps\GarrysMod\garrysmod\ folder does NOT have a models folder and I dont understand why. Materials and Lua and others are all there but no models folder. Any idea why? i feel like that would be rather important. [editline]30th October 2014[/editline] Alright, so i got it together with the lua file and things so your advice was quite helpful. The only problem is that when i go to select the model it appears like this. [IMG]http://imgur.com/aKuUmY3[/IMG]
The image seems to be broken. Mind fixing it for me?
[QUOTE=Pinhead Larry;46383537]The image seems to be broken. Mind fixing it for me?[/QUOTE] [img]http://i.imgur.com/aKuUmY3.png[/img] Please show us your vmt files. and the QC file too.
Looks like the materials aren't in the right place.
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