Dear Members!
I have recently made some models for a Garry's Mod gamemode, and stumbled upon an issue. I made a well, that has a face for the water which has a Refract material. But when i look thru this face, i can see the light bending but also i see the world and not the bottom of this well. Are there any ways of making water effects part of a non-static model?
Best Regards,
Papi
If you're talking about using _rt_WaterReflection on models then no it wont work
Sounds like you may have a leak in your map
[QUOTE=RenaFox;46477511]Sounds like you may have a leak in your map[/QUOTE]
Sorry i was not entirely clear. I am making a prop. A prop that will be used in a default map such as gm_flatgrass. I made a screenshot featuring the issue, that should help understand my problem:
[URL="http://imgur.com/kHTrOlc"]http://imgur.com/kHTrOlc[/URL]
The two models are the same. The left one shows that it has a bottom, it isn't just a face, and i have $nocull 1 in my materials. The right one shows the actual problem, that i can see the world thru the refracting "water" and not the bottom of the well. I wish to see the bottom of the well, but i have yet to come to conclusion.
Thanks in advance.
P.S.: Heres the refraction VMF:
"Refract"
{
"$model" 1
"$refractamount" ".05"
"$scale" "[1 1]"
"$normalmap" "models/gms/gms_water_normal"
"$surfaceprop" "water"
"$frame" "0"
"$nocull" 1
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$envmapsaturation" "[1 1 1]"
"$envmaptint" "[.3 .3 .3]"
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$normalmap"
"animatedtextureframenumvar" "$bumpframe"
"animatedtextureframerate" 19.00
}
}
}
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