• Garry's Mod model water effect in models
    3 replies, posted
Dear Members! I have recently made some models for a Garry's Mod gamemode, and stumbled upon an issue. I made a well, that has a face for the water which has a Refract material. But when i look thru this face, i can see the light bending but also i see the world and not the bottom of this well. Are there any ways of making water effects part of a non-static model? Best Regards, Papi
If you're talking about using _rt_WaterReflection on models then no it wont work
Sounds like you may have a leak in your map
[QUOTE=RenaFox;46477511]Sounds like you may have a leak in your map[/QUOTE] Sorry i was not entirely clear. I am making a prop. A prop that will be used in a default map such as gm_flatgrass. I made a screenshot featuring the issue, that should help understand my problem: [URL="http://imgur.com/kHTrOlc"]http://imgur.com/kHTrOlc[/URL] The two models are the same. The left one shows that it has a bottom, it isn't just a face, and i have $nocull 1 in my materials. The right one shows the actual problem, that i can see the world thru the refracting "water" and not the bottom of the well. I wish to see the bottom of the well, but i have yet to come to conclusion. Thanks in advance. P.S.: Heres the refraction VMF: "Refract" { "$model" 1 "$refractamount" ".05" "$scale" "[1 1]" "$normalmap" "models/gms/gms_water_normal" "$surfaceprop" "water" "$frame" "0" "$nocull" 1 "$envmap" "env_cubemap" "$envmapcontrast" "1" "$envmapsaturation" "[1 1 1]" "$envmaptint" "[.3 .3 .3]" "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" 19.00 } } }
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