• first ragdoll problem
    6 replies, posted
So I got my first ragdoll ingame but something is wrong with the eyes. This happens in the model viewer and ingame. [img]http://a.imageshack.us/img268/7821/probo.jpg[/img] They just look where ever they want... anyone have any idea whats up?
Get [url=http://nemesis.thewavelength.net/index.php?c=178]VTFEdit[/url]. Open the pupil VTF On the left there should be a bunch of tickboxes. Tick Clamp S, Clamp T, No Mipmap and No Level of Detail. [editline]03:17AM[/editline] If there's still something wrong after doing that, eyeballs don't like to work properly unless there is a face flex. Don't worry, you don't need to make any flexes. Download [url=http://filesmelt.com/dl/blank.vta]this[/url], put it in your compile folder, and add this to the .QC: [quote]flexfile "blank.vta" flex "blank" frame 10 flexcontroller "phoneme" "blank" "range" 0 1 %blank = blank[/quote] I usually put it after $model.
Thanks man, I have one more problem though. The model is just a head on another model and I'm using that models bones. For some reason when I go to weigh the neck bone, there are values set to 1 I cant change. Anyone know how to force them back down to 0?
Go into another bone, select the verts that were weighted to 1, then set them to like .5 or 1. Then go back to the original bone that had them weighted to 1 and continue rigging normally. That's what I do, at least. [QUOTE=Naelstrom;24554769]you must assign them to another bone first. I think that's what Henry said but in a more confusing way.[/QUOTE]
you must assign them to another bone first. I think that's what Henry said but in a more confusing way.
Hmmm, I'm a little confused. So I just click on another bone then selects the verts over the location that cant be changed and weigh them? Then I go back to the bone I was one and they shouldn't be locked on 1 anymore?
[img]http://upload.wikimedia.org/wikipedia/commons/2/2c/Thumbs_up.jpg[/img] Yep.
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