Any time I try to import a model I get an weird lightwrap error or something anyways here is an example of what I mean.
[IMG]http://dl.dropbox.com/u/63772434/stupid%20error.png[/IMG]
If anyone here know what I should do to fix that I would like to know.
do you mean over used phong?
turn on normal mapping tick the box see if it fixes it
you need to turn on normal mapping
[QUOTE=MaxOfS2D;35328019]you need to turn on normal mapping[/QUOTE]
I did but it is still acting that same way with the model...what should I do now?
Is it the way I am importing the textures?
[QUOTE=tinak;35335833]I did but it is still acting that same way with the model...what should I do now?
Is it the way I am importing the textures?[/QUOTE]
Find the VMT file and remove everything except the basetexture
[QUOTE=cra0kalo;35336890]Find the VMT file and remove everything except the basetexture[/QUOTE]
Oddly still acting that same way...hummm could it be how I exported the model from blender?
In your QC Hmm this might not be the problem but what's your illumination position ?
[QUOTE=cra0kalo;35337050]In your QC Hmm this might not be the problem but what's your illumination position ?[/QUOTE] I did delete all the things in the VMT but the base texture. There is not illumination position in it anywhere or phong or rimlight.
[QUOTE=tinak;35337088]I did delete all the things in the VMT but the base texture. There is not illumination position in it anywhere or phong or rimlight.[/QUOTE]
QC file not VMT
[QUOTE=cra0kalo;35337123]QC file not VMT[/QUOTE]
*facedesk* my bad.
[editline]29th March 2012[/editline]
[QUOTE=cra0kalo;35337123]QC file not VMT[/QUOTE]
$illumposition 1.510 0.000 -2.087
thats it
Hmm try messing with that if it doesn't work go to sourcesdk_content folder in steamapps then tf then players and use the QC from there with your model.
[QUOTE=cra0kalo;35337200]Hmm try messing with that if it doesn't work go to sourcesdk_content folder in steamapps then tf then players and use the QC from there with your model.[/QUOTE]
Ok so I try to mess around with that still got the same results ok so hes the QC for it
$modelname "player/items/soldier/0x043d22ba/bandana/bandana.mdl"
$model "body" "bandana.dmx.smd"
$cdmaterials ""
$hboxset "default"
$hbox 0 "bip_head" -3.671 -2.360 -7.169 3.671 6.520 4.128
// Model uses material "models/player/items/soldier/0x043d22ba/bandana/bandana_secondary_red.vmt"
$surfaceprop "metal"
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
$mass 0.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
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