• texturing problem
    7 replies, posted
[IMG]http://img856.imageshack.us/img856/5492/problempr.jpg[/IMG] Is there anyone who could tell me me how to fix this please? i don't know why i have this... each little cube is the texture...it looks like duplicated a million times on the model...
Your uv map is covering the texture too many times. You need to scale down the uv map alot till it just covers 1 of the textures and not 100s of them
i'm not using uv map but only one texture bw anyway you could fix it?
I think you do not understand the term UV-map... UV-map tells how your texture will be applied to your model. [url]http://en.wikipedia.org/wiki/UV_mapping[/url]
how i can do that on 3ds max or milkshape 3d
[url]http://www.youtube.com/watch?v=snIhrVeKCus[/url]
really i can't get it working, please help [url]http://www.mediafire.com/?6528vxj3x1dtz2i[/url]
[QUOTE=Sillirion;35234990]really i can't get it working, please help [url]http://www.mediafire.com/?6528vxj3x1dtz2i[/url][/QUOTE] For many UV mapping is the most hated part of modelling I doubt you'll be finding many people to UV wrap your models. Yours seems pretty simple so I STRONGLY recommend you use it for practice regarding UV mapping. In 3ds max Add modifier Unwrap UVW Then select the faces using the face select under uv wrap then since you model looks cylindrical scroll down in unwrap uvw till you get to the projection tab and click on the cylinder. Then move and scale the cylinder so it is abit bigger than the cylinder of your model. Then open UV editor and youll see your faces projected on a flat plane this is the uv map. In the top right you can select your texture, this is helpful as you can line stuff up with the texture and your faces. Mess around abit with different techniques and select a few different faces to see where they are on that UV map. Incase you havn't realised yet the UV map tells the different faces what texture to use. Thats pretty much it. With more complex models you'll probably use pelt unwrap (pelt is an alternative method to projection unwraping). Its important you learn this for modelling or either you'll be forever begging others to finish your model or all your models will have to come with the default UV unwrap. Look on youtube for tutorials. I'm new to modelling I learnt the basics in a day. You can do so also :)
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