Hello. I'm not trying to get too advanced with anything such as creating models from scratch. What I'm doing is going into pre-existing playermodels, opening them with hlmv.exe, and editing hitbox values for the head so that they match the flesh.
Here's a brief list of what I do:
-Edit the hitbox values in hlmv.exe to fit my fancy.
-Generate the .qc to my clipboard
-Decompile the model to that we have some .SMD's and a .qc
-Copy the line that is different (the one hitbox that I edited [the head]) and replace it into the original .qc file so that the hitbox changes.
-Compile the slightly edited .qc and the non-edited SMD's into a newly named .mdl which has been specified in the .qc
Now, when I use these models, I notice that sometimes the changes do take effect in-game, and sometimes they don't. When they don't, the model has a strange color-tint and the hitboxes don't load properly. Now when it does work, everything seems fine excluding the fact that when the playermodel becomes a ragdoll, it moves all over the place. Working or not working, the model never shows up in hlmv properly.
Are there any extra crucial steps to compiling?
-Make sure you're using crowbar for both compiling and decompiling
-Make sure you're using the right studiomdl/source sdk for your game (Crowbar helps with this too)
-Make sure the physmodel is correct and has correct constraints, which should help for ragdoll moving
-Ditch all broken work COMPLETELY and start from scratch
-If the model doesn't show up in HLMV, it won't work properly in game. It's a fact.
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