• Weapon Materials
    9 replies, posted
i have this ak-47 model but its texture is weird and looks like someone greased it. how would i fix it? [url]http://img94.imageshack.us/i/uglyz.jpg/[/url] "VertexLitGeneric" { // Original shader: VertexLitTexture "$basetexture" "models/Weapons/V_ar1/TEXTURE1" "$bumpmap" "models/weapons/v_ar1/TEXTURE1_NORMAL" "$envmap" "env_cubemap" "$envmapcontrast" .8 "$envmapsaturation" "[0 0 0]" "$envmapmask" "models/weapons/v_ar1/TEXTURE1_MASK" } DONT BE SHY TO ADD COMMENTS :)
It's probably the envmapsaturation. Either delete that line or make it something like [.9 .9 .9].
[QUOTE=gman003-main;17807712]It's probably the envmapsaturation. Either delete that line or make it something like [.9 .9 .9].[/QUOTE] i tryed it and it was still shiny
Firstly, you need to change the envmap mask to have less specular on the parts that currently have too much. Secondly, you need to redo that normal map to have a more subtle effect.
[QUOTE=HiddenMyst;17807926]Firstly, you need to change the envmap mask to have less specular on the parts that currently have too much. Secondly, you need to redo that normal map to have a more subtle effect.[/QUOTE] could i have a example? im not any good with textures
You could always just download a different ak47 model with not such a strong normal map.
Its not the normal map. It's the envmap.
[QUOTE=ShoTGuNGuY49;17818677]Its not the normal map. It's the envmap.[/QUOTE] what in the envmap do i have to change?
[QUOTE=Battlepope02;17821552]what in the envmap do i have to change?[/QUOTE] Just delete that has anything to do with the envmap.
[QUOTE=ShoTGuNGuY49;17821862]Just delete that has anything to do with the envmap.[/QUOTE] That's a stupid idea and will look pretty shit. He needs to read up on envmap masks and then customise his one to appear correctly on the model. [URL]http://developer.valvesoftware.com/wiki/$envmapmask[/URL]
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