I posted this in the programming section but haven't gotten a response.
I'm looking for a programmer who knows how to decode and how 3D models work so we can use Summoner's Rift as our setting in our video series "Rejected Champions" on Machinima Realm.
This can be paid work if you are interested. I have a budget of up to $1,000 for this project depending on the amount of work it needs.
[url]https://www.dropbox.com/s/qn9ptybucf...room.wgeo?dl=0[/url]
all models are stored successively (biggest difference from previous version of map. makes decoding somewhat easier)
the map is subdivided in:
* 121 models in total (probably).
* ground: 25 models (squares) working as a heightmap
* periph+islands: ~30 models. outher walls and jungle islands
* chunks: ~45 models. similar to grnd, grouping all small objects in an area
this is all i know for the moment.
I tried using Ninja Ripper but I think it won't work because the game has a "launcher" program that launches a separate client.
I have spent the entire day working on this. This is not my field and I don't have time to be working on this. Is there anybody who can take a look at this? It's for this Rejected Champion series on Machinima Realm. [url]https://www.youtube.com/watch?v=1VTAEBrBj3E[/url]
[editline]2nd December 2014[/editline]
Dropbox Link didn't work so try this: [url]https://www.dropbox.com/s/qn9ptybucfwy7ou/room.wgeo?dl=0[/url]
I'm giving up on this. If anybody is interested contact me at rick @ smashbits . net
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