• Model wont compile due to 2-dimensional geometry.
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Compile log: [code] C:\Users\Stingar\Dropbox\Islands\modelsrc\Island01>"c:\program files (x86)\steam \steamapps\paimail\sourcesdk/bin/orangebox/bin/studiomdl" -nop4 -h C:\Users\Stin gar\Dropbox\Islands\modelsrc\Island01\Island01.qc qdir: "c:\users\stingar\dropbox\islands\modelsrc\island01\" gamedir: "c:\program files (x86)\steam\steamapps\paimail\half-life 2 episode two \ep2\" g_path: "C:\Users\Stingar\Dropbox\Islands\modelsrc\Island01\Island01.qc" Building binary model files... Working on "Island01.qc" SMD MODEL Island01.smd SMD MODEL Island01_idle.smd SMD MODEL Island01_phy.smd WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! C:\Users\Stingar\Dropbox\Islands\modelsrc\Island01>pause Press any key to continue . . . [/code] QC:[code] $modelname "Island01\Island01.mdl" $scale 1.0 $staticprop $surfaceprop "default" $cdmaterials "models\minecraft_source\islands\" $body "Body" "Island01" $sequence idle "Island01_idle" loop fps 1 $collisionmodel "Island01_phy.smd" { $concave } [/code] Screenshot of model: (Collision mesh marked in red) [url]http://i.imgur.com/4WH1f.png[/url] I was under the impression that this error would hinder the model from compiling. I've been looking around, and all I could find relating to this error is that it has to do with the collision mesh being incorrect. but as you can see in the screenshot, it's just a cube. Whenever I try to compile the model, it also creates a "Crash dump file" [url]http://i.imgur.com/zCD9o.png[/url] The .bat file used for compiling is one copied almost straight from the Valve Developer wiki and I've never had any problem like this before. [code] "%sourcesdk%/bin/orangebox/bin/studiomdl" -nop4 -h %1 pause [/code] Any help would be very much appreciated.
2 dimensional geometry is not your problem. Try compiling without the collision model to test it out.
I got it working. There must have been something wrong with the actual model itself. I imported the .smd file into maya, and then exported that into a new smd. Then it just worked perfectly.
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