Compile log:
[code]
C:\Users\Stingar\Dropbox\Islands\modelsrc\Island01>"c:\program files (x86)\steam
\steamapps\paimail\sourcesdk/bin/orangebox/bin/studiomdl" -nop4 -h C:\Users\Stin
gar\Dropbox\Islands\modelsrc\Island01\Island01.qc
qdir: "c:\users\stingar\dropbox\islands\modelsrc\island01\"
gamedir: "c:\program files (x86)\steam\steamapps\paimail\half-life 2 episode two
\ep2\"
g_path: "C:\Users\Stingar\Dropbox\Islands\modelsrc\Island01\Island01.qc"
Building binary model files...
Working on "Island01.qc"
SMD MODEL Island01.smd
SMD MODEL Island01_idle.smd
SMD MODEL Island01_phy.smd
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a
xis)!!!
C:\Users\Stingar\Dropbox\Islands\modelsrc\Island01>pause
Press any key to continue . . .
[/code]
QC:[code]
$modelname "Island01\Island01.mdl"
$scale 1.0
$staticprop
$surfaceprop "default"
$cdmaterials "models\minecraft_source\islands\"
$body "Body" "Island01"
$sequence idle "Island01_idle" loop fps 1
$collisionmodel "Island01_phy.smd"
{
$concave
}
[/code]
Screenshot of model:
(Collision mesh marked in red)
[url]http://i.imgur.com/4WH1f.png[/url]
I was under the impression that this error would hinder the model from compiling. I've been looking around, and all I could find relating to this error is that it has to do with the collision mesh being incorrect. but as you can see in the screenshot, it's just a cube.
Whenever I try to compile the model, it also creates a "Crash dump file"
[url]http://i.imgur.com/zCD9o.png[/url]
The .bat file used for compiling is one copied almost straight from the Valve Developer wiki and I've never had any problem like this before.
[code]
"%sourcesdk%/bin/orangebox/bin/studiomdl" -nop4 -h %1
pause
[/code]
Any help would be very much appreciated.
2 dimensional geometry is not your problem.
Try compiling without the collision model to test it out.
I got it working.
There must have been something wrong with the actual model itself.
I imported the .smd file into maya, and then exported that into a new smd. Then it just worked perfectly.
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