I'm new to modelling/ripping.
I've ripped some models from a game. When I tried to import the obj to blender, it was nowhere to be found. I then used the clamp size option in the importer and clamped it to 1, which allows me to properly scale/manipulate the model. When I apply the texture it appears like this:
(Top down view)
[IMG]http://i.imgur.com/qTp965b.png[/IMG]
When it should look like this:
[IMG]http://i.imgur.com/DH8rAdd.png[/IMG]
As you can see the textures are not aligned properly. The issue becomes much more noticeable when a house is used, for example. I can post screenshots of that if needed as well.
As stated, I have very little knowledge of ripping/modelling in general, so I'm not quite sure what the problem is or how to fix it. Any response is appreciated.
Go to this tab here
[IMG]http://puu.sh/dIcwM/bbb426899a.png[/IMG]
That'll let you see the UVs, or how the texture arranged on the model.
Hurrah!!!!! Checking "Flip UV's" in Noesis fixed it!!
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