• Epesode 1 gman
    9 replies, posted
This is really a question about the model. this doesn't really fit in with the help forum but there isn' a generic question forum so.. does anyone know the name of this model? or at least know of a good gman without a suitcase besides the one that has an invisible model? (it was invisible to me I don't knoww about anyone else)
Just use !ent_fire picker skin (number) on Gman.
[QUOTE=Shadowmanpph;17980403]Just use !ent_fire picker skin (number) on Gman.[/QUOTE] Two things. 1) ent_fire !picker skin <number> *you put the ! in the wrong place* 2) It wouldn't be a skin, it would be a submodel.
You'll want this then: [code]ent_Fire !picker setbodygroup 1[/code] (Doubt it will have more than one subgroup). Edit: Or use the [url=http://www.filefront.com/13956899/bodygroup_changer.rar/]bodygroup changer tool[/url] (as its so much easier).
[QUOTE=Silver Spirit;17980667]You'll want this then: [code]ent_Fire !picker setbodygroup 1[/code] (Doubt it will have more than one subgroup).[/QUOTE] Now that is useful XD Spy poses, here I come...:haw:
[QUOTE=ChaosLord;17980683]Now that is useful XD Spy poses, here I come...:haw:[/QUOTE] np :)
thanks for that guys but I was wondering so I could make a player model for kicks :D ..... if i knew how.... :D
[QUOTE=Icebrigade;17980865]thanks for that guys but I was wondering so I could make a player model for kicks :D ..... if i knew how.... :D[/QUOTE] Decompile the model add these lines into the qc: [code]$includemodel "m_anim.mdl" $includemodel "m_shd.mdl" $includemodel "m_pst.mdl" $includemodel "m_gst.mdl"[/code] Or this instead if your feeling lazy: [code]$includemodel "cs_fix.mdl"[/code] And these are optional: [code]$includemodel "m_ss" $includemodel "global_include.mdl"[/code] Then recompile it (i'd advise altering the model name so it doesn't replace anything but you don't need to I suppose). Also if your on about a GMan model you'd probberly have to extract it from the GCF first before you could decompile it (though the decompiler claims it can decompile from the GCF but I can't figure out how to get it to do it ¬.¬) Hope that helps :P Also np :)
ok what do I use to decompile it. could I use this program I have called Hex Editor? Or does that just open it so you can see the code? (Which I believe it does) ...... (I have a feeling I spelled believe wrong)
The hex editor is for hexing. To decompile it you will need [url=http://developer.valvesoftware.com/wiki/Studiocompiler]StudioCompiler[/url] (don't get the "improved version" it isn't, unless you want to decompile L4D models) and probberly [url=http://nemesis.thewavelength.net/index.php?p=26]GCFScape[/url] aswell.
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