Hello everyone. I'm currently trying to port some props and I'm having issues/doubts with the skinning. I use 3dsmax 2012.
This chair for example. It is separated into 5 different objects. So, if I want to create one UV map for the whole model, whats the workflow?
[IMG]http://a.pomf.se/glsece.jpg[/IMG]
I add one UVW unwrap modifier, select one object, open UV editor, adjust the texture and then save it.
I also create another UV map in channel 2 for a lightmap. (I'm still learning all these)
[IMG]http://a.pomf.se/nhjzzn.jpg[/IMG]
So, the question is : Do I have to create different unwraps for each object of the model? This is just 5 pieces, but there are others with high poly with 30+ different objects.
I'm totally stuck at this point as I don't know if I can select all the model at once and then just export it.
I hope I've explained myself, thanks in advance!
I dont know about 2012 but this works for me in 2014 (editable polys)
[B]So make a backup before you try just in case[/B]
Its pretty ghetto and there's likely better ways to do it.
1) Unwrap your objects normally. and move each UV away from the center (like, object 1 goes to the left, object 2 to the right and so on) so they dont all get mashed together later.
Like this
[T]http://i.gyazo.com/e874d8946254f093c00851854d5f22b2.png[/T]
2) Collapse the modifier stack (UVs are preserved)
3) Merge/attach the objects/meshes
4) Reapply UVW unwrap modifier and reorganize the 5 grouped UVs into one
[T]http://i.gyazo.com/15ded2050d20498a82bf0c3f3f8d2211.png[/T]
Also that UV is really bad. It wastes a lot of space and creates an ungodly amount of seams, but I'm not the best so i couldn't really explain how to unwrap it right.
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