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Compiler distortion/skipping bones
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I really don't know what to say about this one, I've never seen this before. Any help would be appreciated. Might I also add that that a few bones were actually moved, which is why the arms are sticking out... [IMG]http://i.imgur.com/OBiIw.jpg[/IMG] .qc: [code]$modelname "RO2\SSGreatcoat.mdl" $model "body" "greatcoat.smd" $bodygroup head { studio "head2.smd" } $bodygroup hands { studio "hands.smd" } $bodygroup cloth { studio "greatcoatcloth.smd" } $cdmaterials "models\RO2/Waffen SS/Heads" $cdmaterials "models\RO2/Waffen SS/Heads2" $cdmaterials "models\RO2/Waffen SS/Trenchcoat" $cdmaterials "models\RO2/Waffen SS/Uniforms2" $surfaceprop "flesh" $sequence idle "ragdoll" fps 1.00 $sequence Stand "stand" fps 1.00 $collisionjoints "phymodel.smd" { $mass 90.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "player_root" $jointdamping "chr_spine2" 1.00 $jointconstrain "chr_spine2" x limit -35.00 35.00 0.00 $jointconstrain "chr_spine2" y limit -46.00 46.00 0.00 $jointconstrain "chr_spine2" z limit -55.00 55.00 0.00 $jointconstrain "chr_spine4" x limit -35.00 35.00 0.00 $jointconstrain "chr_spine4" y limit -46.00 46.00 0.00 $jointconstrain "chr_spine4" z limit -55.00 55.00 0.00 $jointconstrain "chr_rarmcollar" x limit -30.00 30.00 0.00 $jointconstrain "chr_rarmcollar" y limit -6.00 12.00 0.00 $jointconstrain "chr_rarmcollar" z limit -30.00 30.00 0.00 $jointmassbias "chr_rarmupper" 0.80 $jointconstrain "chr_rarmupper" x limit -106.00 3.00 0.00 $jointconstrain "chr_rarmupper" y limit -87.00 86.00 0.00 $jointconstrain "chr_rarmupper" z limit -100.00 100.00 0.00 $jointconstrain "chr_larmcollar" x limit -30.00 30.00 0.00 $jointconstrain "chr_larmcollar" y limit -6.00 12.00 0.00 $jointconstrain "chr_larmcollar" z limit -30.00 30.00 0.00 $jointmassbias "chr_larmupper" 0.80 $jointconstrain "chr_larmupper" x limit -106.00 3.00 0.00 $jointconstrain "chr_larmupper" y limit -86.00 86.00 0.00 $jointconstrain "chr_larmupper" z limit -100.00 100.00 0.00 $jointmassbias "chr_larmforearm" 0.60 $jointconstrain "chr_larmforearm" x limit -149.00 17.00 0.00 $jointconstrain "chr_larmforearm" y limit -126.00 0.00 0.00 $jointconstrain "chr_larmforearm" z limit -41.00 39.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -59.00 59.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit -44.00 44.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -88.00 88.00 0.00 $jointmassbias "chr_rarmforearm" 0.60 $jointconstrain "chr_rarmforearm" x limit -149.00 17.00 0.00 $jointconstrain "chr_rarmforearm" y limit -126.00 0.00 0.00 $jointconstrain "chr_rarmforearm" z limit -41.00 39.00 0.00 $jointconstrain "valvebiped.bip01_head1" x limit -30.00 64.00 0.00 $jointconstrain "valvebiped.bip01_head1" y limit -30.00 30.00 0.00 $jointconstrain "valvebiped.bip01_head1" z limit -93.00 93.00 0.00 $jointmassbias "chr_rthigh" 1.30 $jointconstrain "chr_rthigh" x limit -82.00 50.00 0.00 $jointconstrain "chr_rthigh" y limit -70.00 70.00 4.00 $jointconstrain "chr_rthigh" z limit -41.00 41.00 0.00 $jointmassbias "chr_rcalf" 0.80 $jointconstrain "chr_rcalf" x limit 0.00 118.00 0.00 $jointconstrain "chr_rcalf" y limit -12.00 50.00 0.00 $jointconstrain "chr_rcalf" z limit -41.00 41.00 0.00 $jointmassbias "chr_rankle" 0.40 $jointconstrain "chr_rankle" x limit -115.00 37.00 0.00 $jointconstrain "chr_rankle" y limit -44.00 44.00 0.00 $jointconstrain "chr_rankle" z limit -41.00 41.00 0.00 $jointmassbias "chr_rtoe1" 0.20 $jointdamping "chr_rtoe1" 1.75 $jointconstrain "chr_rtoe1" x limit -26.00 26.00 0.00 $jointconstrain "chr_rtoe1" y limit 0.00 0.00 0.00 $jointconstrain "chr_rtoe1" z limit 0.00 0.00 0.00 $jointmassbias "chr_lthigh" 1.30 $jointconstrain "chr_lthigh" x limit -82.00 50.00 0.00 $jointconstrain "chr_lthigh" y limit -70.00 70.00 0.00 $jointconstrain "chr_lthigh" z limit -41.00 41.00 0.00 $jointmassbias "chr_lcalf" 0.80 $jointconstrain "chr_lcalf" x limit 0.00 117.00 0.00 $jointconstrain "chr_lcalf" y limit -12.00 50.00 0.00 $jointconstrain "chr_lcalf" z limit -41.00 41.00 0.00 $jointmassbias "chr_lankle" 0.40 $jointconstrain "chr_lankle" x limit -180.00 180.00 0.00 $jointconstrain "chr_lankle" y limit -44.00 44.00 0.00 $jointconstrain "chr_lankle" z limit -41.00 41.00 0.00 $jointmassbias "chr_ltoe1" 0.20 $jointconstrain "chr_ltoe1" x limit -26.00 26.00 0.00 $jointconstrain "chr_ltoe1" y limit 0.00 0.00 0.00 $jointconstrain "chr_ltoe1" z limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -59.00 59.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit -44.00 44.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -88.00 88.00 0.00 } [/code]
Looks like the body is on a wrong skeleton.
Sorry, you need to
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