• Unable to export model
    12 replies, posted
Im trying to modify an SMD reference on milkshape. I got everything working until I compile the QC file where I get this error /seal_assault_assault_ref_empty.smd.smd doesn't exist am I doing something wrong?
Unless your reference file is literally named seal_assault_assault_ref_empty.smd.smd, you'll want to change that to seal_assault_assault_ref_empty.smd instead. It's looking for a file that happens to have the extension as part of its name BEFORE the actual extension is mentioned, so you need to remove one of the .smd segments from the name of the reference file your .QC is mentioning.
Post your QC, you might be referencing the smd incorrectly.
// Created by Crowbar 0.19.0.0 $modelname "BO2_seals/Seal_assault.mdl" $bodygroup "reference" { studio "seal_assault_assault_ref_empty.smd" } $bodygroup "radio" { studio "seal_assault_assault_radio.smd" blank } $bodygroup "chestrig" { studio "seal_assault_assault_chestrig.smd" studio "seal_assault_shotgun_chestrig.smd" studio "seal_assault_smg_chestmags.smd" studio "seal_assault_lmg_chestrig.smd" studio "seal_assault_sniper_chestrig.smd" blank } $bodygroup "belt_equipment" { studio "seal_assault_assault_beltequip.smd" studio "seal_assault_shotgun_beltequip.smd" studio "seal_assault_lmg_beltequip.smd" blank } $bodygroup "pouch" { studio "seal_assault_assault_pouch.smd" blank } $bodygroup "gunholster" { studio "seal_assault_assault_holster.smd" blank } $bodygroup "knife" { studio "seal_assault_assault_knife.smd" blank } $opaque $cdmaterials "models\BO2_seals\as_seal\" $texturegroup "skinfamilies" { { "_-gc_usa_mp_seal6_helmet_c.vmt" "_-gc_usa_mp_seal6_gear_1_c.vmt" "_-gc_usa_mp_seal6_pants_1_c.vmt" "_-gc_usa_mp_seal6_ass_vest_c.vmt" "_-gc_usa_mp_seal6_ass_gear_1_c.vmt" "_-gc_usa_mp_seal6_shoes_2_c.vmt" "_-gc_usa_mp_seal6_balaclava_c.vmt" "_-gc_usa_mp_seal6_gloves_2_c.vmt" } { "_-gc_usa_mp_seal6_helmet_snow_c.vmt" "_-gc_usa_mp_seal6_gear_1_snow_c.vmt" "_-gc_usa_mp_seal6_pants_1_snow_c.vmt" "_-gc_usa_mp_seal6_ass_vest_snow_c.vmt" "_-gc_usa_mp_seal6_ass_gear_1_snow_c.vmt" "_-gc_usa_mp_seal6_shoes_2_snow_c.vmt" "_-gc_usa_mp_seal6_balaclava_snow_c.vmt" "_-gc_usa_mp_seal6_gloves_2_snow_c.vmt" } } $surfaceprop "flesh" $contents "solid" $eyeposition 0 0 70 $sequence "ragdoll" "seal_assault_anims\ragdoll.smd" { fps 30 } $collisionjoints "seal_assault_physics.smd" { $mass 60 $inertia 10 $damping 0.01 $rotdamping 1.5 $rootbone "pelvis" $jointconstrain "back_mid" x limit -55 55 0 $jointconstrain "back_mid" y limit -20 20 0 $jointconstrain "back_mid" z limit -23 50 0 $jointconstrain "j_spine4" x limit -35 35 0 $jointconstrain "j_spine4" y limit -20 20 0 $jointconstrain "j_spine4" z limit -25 30 0 $jointconstrain "j_clavicle_ri" x limit -15 20 0 $jointconstrain "j_clavicle_ri" y limit -15 10 0 $jointconstrain "j_clavicle_ri" z limit -15 15 0 $jointconstrain "j_shoulder_ri" x limit -30 30 0 $jointconstrain "j_shoulder_ri" y limit -60 30 0 $jointconstrain "j_shoulder_ri" z limit -100 75 0 $jointconstrain "j_elbow_ri" x limit -45 40 0 $jointconstrain "j_elbow_ri" y limit -45 90 0 $jointconstrain "j_elbow_ri" z limit -110 45 0 $jointconstrain "j_clavicle_le" x limit -15 20 0 $jointconstrain "j_clavicle_le" y limit -15 10 0 $jointconstrain "j_clavicle_le" z limit -15 15 0 $jointconstrain "j_shoulder_le" x limit -30 30 0 $jointconstrain "j_shoulder_le" y limit -60 30 0 $jointconstrain "j_shoulder_le" z limit -100 75 0 $jointconstrain "j_elbow_le" x limit -45 40 0 $jointconstrain "j_elbow_le" y limit -45 90 0 $jointconstrain "j_elbow_le" z limit -110 45 0 $jointconstrain "bip01_l_hand" x limit -50 45 0 $jointconstrain "bip01_l_hand" y limit -40 40 0 $jointconstrain "bip01_l_hand" z limit -75 65 0 $jointconstrain "bip01_r_hand" x limit -50 45 0 $jointconstrain "bip01_r_hand" y limit -40 40 0 $jointconstrain "bip01_r_hand" z limit -75 65 0 $jointconstrain "neck" x limit -35 35 0 $jointconstrain "neck" y limit -20 20 0 $jointconstrain "neck" z limit -25 25 0 $jointconstrain "j_hip_ri" x limit -15 15 0 $jointconstrain "j_hip_ri" y limit -30 45 0 $jointconstrain "j_hip_ri" z limit -25 90 0 $jointconstrain "j_knee_ri" x limit -15 15 0 $jointconstrain "j_knee_ri" y limit 0 0 0 $jointconstrain "j_knee_ri" z limit -145 0 0 $jointconstrain "j_ankle_ri" x limit -25 20 0 $jointconstrain "j_ankle_ri" y limit -30 15 0 $jointconstrain "j_ankle_ri" z limit -60 40 0 $jointconstrain "j_ball_ri" x limit 0 0 0 $jointconstrain "j_ball_ri" y limit 0 0 0 $jointconstrain "j_ball_ri" z limit 0 30 0 $jointconstrain "j_hip_le" x limit -15 15 0 $jointconstrain "j_hip_le" y limit -30 45 0 $jointconstrain "j_hip_le" z limit -25 90 0 $jointconstrain "j_knee_le" x limit -15 15 0 $jointconstrain "j_knee_le" y limit 0 0 0 $jointconstrain "j_knee_le" z limit -145 0 0 $jointconstrain "j_ankle_le" x limit -25 20 0 $jointconstrain "j_ankle_le" y limit -30 15 0 $jointconstrain "j_ankle_le" z limit -60 40 0 $jointconstrain "j_ball_le" x limit 0 0 0 $jointconstrain "j_ball_le" y limit 0 0 0 $jointconstrain "j_ball_le" z limit 0 30 0 $jointconstrain "head" x limit -30 30 0 $jointconstrain "head" y limit -25 25 0 $jointconstrain "head" z limit -25 20 0 $noselfcollisions } and its for private use
Are all of these SMD's in the same folder as the QC itself, and not in any subfolders?
checked, all in the same folder
when you make bodygroups don't put smd in file names, it knows they are smds already.
done it studio "seal_assault_assault_ref_empty" and this came up /seal_assault_assault_ref_empty.smd doesn't exist
[QUOTE=udo;46767175]when you make bodygroups don't put smd in file names, it knows they are smds already.[/QUOTE] I literally compiled something a few hours ago with .smd inside the quotations fro bodygroups and nothing went wrong. Then again, I'm using crowbar 0.24.0.0, so it could have something to do with that.
I also tried compiling with Crowbar and it said Error: Missing file
Add the .smd back into the studio "" and update Crowbar, see if that helps.
In what folder do you have the files. Does the folder path include any spaces?
Thx, I compiled it, but the model got fucked up in game
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