I have a few ragdolls I made and I have no clue on how to rig them into player models. Now i'm not asking for someone to rig models for me I just can't find any info on rigging player models for the source engine that is not old/outdated or uses expensive software such as 3ds max. I would really appreciate it if some one could help or send me to sites that would guide me through the steps of rigging player models.
[URL="http://facepunch.com/showthread.php?t=1411683"]Luckily for you I made a tutorial on this exact subject.[/URL]
[QUOTE=SergerantJoe;46783034][URL="http://facepunch.com/showthread.php?t=1411683"]Luckily for you I made a tutorial on this exact subject.[/URL][/QUOTE]
Thank you so much I just couldnt find anything.
[editline]24th December 2014[/editline]
[QUOTE=SergerantJoe;46783034][URL="http://facepunch.com/showthread.php?t=1411683"]Luckily for you I made a tutorial on this exact subject.[/URL][/QUOTE]
Also would this work for a preexisting source ragdoll or does it need to be in the original model format?
Because the ragdoll I made was compiled straight to a source compatible ragdoll. (Hopefully you can understand what i'm saying.)
Technically it shouldn't matter. If it's already source compatible then that just makes it easier.
[QUOTE=SergerantJoe;46783181]Technically it shouldn't matter. If it's already source compatible then that just makes it easier.[/QUOTE]
Well the thing is, is that its already a .mdl and I am not sure if there is a way to import it into blender and edit the qc. And if I cant to that how would I export it to mdl, because im currently using fuse character creator and I can export straight to gmod or I can use .dae for blender.
Would I need a addon for blender to export to a source compatible format?
Ah, okay. First you need [URL="http://steamcommunity.com/groups/CrowbarTool"]Crowbar[/URL] to decompile the MDL and [URL="http://steamreview.org/BlenderSourceTools/"]Blender Source Tools[/URL] to import the SMD.
Sorry, but for this you need to learn how to compile models manually. I was going to link a good beginner's tutorial on GB but they've reshuffled the place and I can't find it anymore.
[QUOTE=SergerantJoe;46783320]Ah, okay. First you need [URL="http://steamcommunity.com/groups/CrowbarTool"]Crowbar[/URL] to decompile the MDL and [URL="http://steamreview.org/BlenderSourceTools/"]Blender Source Tools[/URL] to import the SMD.
Sorry, but for this you need to learn how to compile models manually. I was going to link a good beginner's tutorial on GB but they've reshuffled the place and I can't find it anymore.[/QUOTE]
So there's no way to automatically compile it to a mdl?
It's not that easy unfortunately. You need to export your models as SMD and make a QC.
^ how about player leg not on the ground (look like flying) , there a qc command for fix that ?
If you mean their legs don't touch the ground but they have proper animations and such, try messing with $ikchain.
[QUOTE=SergerantJoe;46783640]It's not that easy unfortunately. You need to export your models as SMD and make a QC.[/QUOTE]
So I figured out how to convert smd to mdl but where can I find the male_01.mdl? I looked through all the vpk's and there was nothing and I went through all the files paths and there was nothing.