• Problem getting a simple animation to work in hammer.
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I've created an extremely simple armature animation to test if I could get animations to work, but it doesn't show up in hammer. The only animation that shows up is an Idle animation with absolutely no motion. [img]http://img705.imageshack.us/img705/9397/blenderbumbounceanimhel.png[/img] Here's my model compile log for GUIStudioMDL: [code]Loaded QC file - "C:\Program Files\Steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models\mymodels\bumbounce01.qc" Created command line: "C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" -nop4 -nox360 "C:\Program Files\Steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models\mymodels\bumbounce01.qc" qdir: "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models\mymodels\" gamedir: "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\" g_path: "C:\Program Files\Steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models\mymodels\bumbounce01.qc" Building binary model files... Working on "bumbounce01.qc" SMD MODEL bumbounce01.smd SMD MODEL C:\Program Files\Steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models\mymodels\anims\Idlehop.smd SMD MODEL C:\Program Files\Steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models\mymodels\bumbounce01.smd Model has 1 convex sub-parts Collision model completed. --------------------- writing c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models/mymodels\bumbounce01.mdl: bones 964 bytes (1) animations 112 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 72 bytes keyvalues 0 bytes bone transforms 0 bytes Collision model volume 269247.19 in^3 collision 0 bytes total 1732 --------------------- writing c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models/mymodels\bumbounce01.vvd: vertices 5712 bytes (119 vertices) tangents 1904 bytes (119 vertices) total 7680 bytes --------------------- Generating optimized mesh "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models/mymodels\bumbounce01.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1071 bytes indices: 1056 bytes bone changes: 16 bytes everything: 2268 bytes --------------------- Generating optimized mesh "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models/mymodels\bumbounce01.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1071 bytes indices: 1056 bytes bone changes: 16 bytes everything: 2268 bytes --------------------- Generating optimized mesh "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models/mymodels\bumbounce01.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1071 bytes indices: 1056 bytes bone changes: 16 bytes everything: 2268 bytes Completed "bumbounce01.qc" [/code]
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