• Combines with citizen animations
    7 replies, posted
Can someone rig the citizen animations to the combines for me to use in faceposer, Thanks [editline]12:10AM[/editline] As in all the soldiers, not the metro cop.
I'll see if I have time to do it tommorrow (sorry I forgot about your PM :S) Incase anyone else wants to try heres the list of anims for it to have citizen anims and player anims: [code]$includemodel "cs_fix.mdl" $includemodel "global_include.mdl" $includemodel "m_ss.mdl" $includemodel "humans/male_shared.mdl" $includemodel "humans/male_ss.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl"[/code]
[QUOTE=Silver Spirit;18033976]I'll see if I have time to do it tommorrow (sorry I forgot about your PM :S) Incase anyone else wants to try heres the list of anims for it to have citizen anims and player anims: [code]$includemodel "cs_fix.mdl" $includemodel "global_include.mdl" $includemodel "m_ss.mdl" $includemodel "humans/male_shared.mdl" $includemodel "humans/male_ss.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl"[/code][/QUOTE] Thanks :D
There you go ^^ [url=http://cid-5b5703173f277b13.skydrive.live.com/self.aspx/.Public/GMod%20Stuff/Help%20for%20Others/Police%20and%20Combine%20Citizen.zip]Download[/url]
[QUOTE=Silver Spirit;18033976]I'll see if I have time to do it tommorrow (sorry I forgot about your PM :S) Incase anyone else wants to try heres the list of anims for it to have citizen anims and player anims: [code]$includemodel "cs_fix.mdl" $includemodel "global_include.mdl" $includemodel "m_ss.mdl" $includemodel "humans/male_shared.mdl" $includemodel "humans/male_ss.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl"[/code][/QUOTE] If we were to add these lines to the qc, would this effect the flex animation of the model?
[QUOTE=BuchalBainne;18168432]If we were to add these lines to the qc, would this effect the flex animation of the model?[/QUOTE] No.
[QUOTE=Silver Spirit;18169565]No.[/QUOTE] Ah right! Thank you!
[QUOTE=BuchalBainne;18172198]Ah right! Thank you![/QUOTE] np :)
Sorry, you need to Log In to post a reply to this thread.