Ive ported a model from sfm to gmod ive tried multiple things and i've havent got it to spawn. it seem as when i spawn it, it doesnt appear. i look in the console and theres no errors. I even tried getting help and we still havent got it to spawn. when i did put in prop_dynamic_ and i saw it as a prop with no animations. Can anyone help me resolve this issue?
Heres how it looks in game [img]http://i.imgur.com/BitBKxY.jpg[/img]
Please post your .QC file (the file you used to compile the model)
[QUOTE=arleitiss;47048290]Please post your .QC file (the file you used to compile the model)[/QUOTE]
$modelname LordAardvark/SFM/Frozen/Elsa_Bikini.mdl
$cdmaterials models\LordAardvark\Frozen\Elsa
//start eye/face data
$eyeposition 0 0 70
// head controllers
$attachment "eyes" "NPC Head [Head]" 1.84 -1.64 0 rotate 0 -81.77 -90
$attachment "mouth" "NPC Head [Head]" 2.2 0 2.84 rotate -81.11 0 180
$model elsa "elsa_bikini_reference.smd"{
eyeball "eye_right" "NPC Head [Head]" -1.690000 -1.600002 65.176013 "eyeball_r" 1.8 5 "iris_unused" 1.4
eyeball "eye_left" "NPC Head [Head]" 1.585000 -1.600002 65.176013 "eyeball_l" 1.8 -5 "iris_unused" 1.4
$include "facerules.qci"
}
$body hair "elsa_bikini_elsa_hair.smd"
$mostlyopaque
$surfaceprop flesh
$include "ragdoll.qci"
You need a collision mesh. Generally SFM don't have them, but its required for most Gmod models
use the reference as the ragdoll sequence.
[QUOTE=Becomeimp;47064844]You need a collision mesh. Generally SFM don't have them, but its required for most Gmod models[/QUOTE]
i already have one
[editline]2nd February 2015[/editline]
[QUOTE=wraithcat;47064901]use the reference as the ragdoll sequence.[/QUOTE]
thx for the reply i just tried it no it didt spawn samething happens
[QUOTE=GmodPro9000;47065777]i already have one [/QUOTE]
Well even if you do have a collision, you're not actually using it. Your QC needs
[quote] $collisionjoints "[collision smd name]" [/quote]
okay but thats in the ragdoll.qci should delete it and put it in the .qc?
A qci is an extension to a QC file. It basically just allows files to be split which is useful for either sharing them between other models or to just help organize things or make it more modular. The ragdoll.qci is linked with $include which means it'll fail to compile if it doesn't exist, and since it's compiling it's certainly in the proper place.
I ditched the model that wasnt working and ported another one of the same character and it works fine but one problem and minor, eye posing doesnt work. What can i do to fix it?
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