[url]http://www.models-resource.com/pc_computer/sonicriders/index.html[/url]
These? Please?
Mostly Jet.
(for lazy people) Progress so far: Sorting out bones. Not sure of release. Ginseng and (maybe SS) Knows.
I'm trying at this, but for some reason Jet's textures wont show on 3d's max.
These were requested by someone else a few weeks back, the rigging is crap and the poses are weird.
The textures "don't show" as the PNG files are transparent for some reason.
[QUOTE=Silver Spirit;25027337]These were requested by someone else a few weeks back, the rigging is crap and the poses are weird.
The textures "don't show" as the PNG files are transparent for some reason.[/QUOTE]
I run into that transparency problem every once in a while. I use a free program called XnView to fix it. Just open the image, go up to Image in the menu, and convert to colors to fix this. There may be a similar option in photoshop, but I wouldn't know. It is also useful for creating skins with the same look, but with different colors.
[QUOTE=bluedyeno4;25028589]I run into that transparency problem every once in a while. I use a free program called XnView to fix it. Just open the image, go up to Image in the menu, and convert to colors to fix this. There may be a similar option in photoshop, but I wouldn't know. It is also useful for creating skins with the same look, but with different colors.[/QUOTE]
That program looks quite interesting, thankyou for the tip ^^
Well I finally figured out how to add textures, but the bone adding on mine is screwed up :P
[QUOTE=Ginseng;25028949]but the bone adding on mine is screwed up :P[/QUOTE]
Told ya so :P
Yea I'm pretty pissed because I was going to do some Soul Calibur IV ones too, but to many damn textures :P
Some progress I guess...I just need a better program though that works with good bones e.e I would be finished with this if the damn bones weren't such a bitch.
[IMG]http://img828.imageshack.us/img828/876/81018583.jpg[/IMG]
Also making bones for this seems confusing :P and yes my first time trying this.
[QUOTE=Ginseng;25032949]Some progress I guess...I just need a better program though that works with good bones e.e I would be finished with this if the damn bones weren't such a bitch.
God-like image
Also making bones for this seems confusing :P and yes my first time trying this.[/QUOTE]
Dear god, how is this possible, i thought i'd get a "No, go do it yourself LOLOL!!"
But thank you so much.
Will you finish it, do you think?
Looks good so far.
[QUOTE=dale_uk_scout;25035935]Dear god, how is this possible, i thought i'd get a "No, go do it yourself LOLOL!!"
But thank you so much.
Will you finish it, do you think?
Looks good so far.[/QUOTE]
I need a good program with better bone making because 3D's Max 9 and 8 is having screwed up bones, I might use Softimage Mod Tool, but it may be the same thing so I need to find another program that'll be good to use.
[QUOTE=Ginseng;25043860]I need a good program with better bone making because 3D's Max 9 and 8 is having screwed up bones, I might use Softimage Mod Tool, but it may be the same thing so I need to find another program that'll be good to use.[/QUOTE]
Milkshape?
[QUOTE=Ginseng;25043860]I need a good program with better bone making because 3D's Max 9 and 8 is having screwed up bones[/QUOTE]
If your talking about the rigging on those models its nothing to do with the modelling program and everything to do with the models being crappily rigged/ported.
But I would recommend Milkshape its good for porting (as I use it :P).
[QUOTE=Silver Spirit;25044931]If your talking about the rigging on those models its nothing to do with the modelling program and everything to do with the models being crappily rigged/ported.
But I would recommend Milkshape its good for porting (as I use it :P).[/QUOTE]
Just what i said, i'm in nor rush to have these, it's just i need them for a certain comic coming up i'm working real hard on it aswell. just need jet.
[QUOTE=Silver Spirit;25044931]If your talking about the rigging on those models its nothing to do with the modelling program and everything to do with the models being crappily rigged/ported.
But I would recommend Milkshape its good for porting (as I use it :P).[/QUOTE]
Yea I was thinking about getting Milkshape again.
Let's just hope we can do it. I'll look out for other models aswell.
[QUOTE=Silver Spirit;25028727]That program looks quite interesting, thankyou for the tip ^^[/QUOTE]
No problem. :)
Ok so I will make a Goggled version of Jet and a non one since it's possible to take it off :), now I just need to learn how to add bones with milkshape and then I have to do w/e else I need. Hey Silver do you have any good tutorials for things like this? Because I've been using Mariokarts and it's all unorganized and crap and I need a great tutorial to use.
[url]http://www.realityfactory.info/cms/tutorials/49-modeling/144-bones-and-animation.html[/url]
This one is pretty good for Milkshape rigging, but doesn't tell you how to do multibone rigging (which i'm still trying to get to grasps with), the person to ask about that is luigimario, as he's very good at it ^^
Everything after the rigging on mario's tutorials should do you ok though when doing the ragdolling bit.
Also do you know how to do bodygroups? As that would be the best way to do the goggles thing.
[IMG]http://img39.imageshack.us/img39/1356/45345y.jpg[/IMG]
[editline]11:25PM[/editline]
[QUOTE=Silver Spirit;25050246][url]http://www.realityfactory.info/cms/tutorials/49-modeling/144-bones-and-animation.html[/url]
This one is pretty good for Milkshape rigging, but doesn't tell you how to do multibone rigging (which i'm still trying to get to grasps with), the person to ask about that is luigimario, as he's very good at it ^^
Everything after the rigging on mario's tutorials should do you ok though when doing the ragdolling bit.
Also do you know how to do bodygroups? As that would be the best way to do the goggles thing.[/QUOTE]
I figured out how to like hide them and all, but the rest no.
Add this to the qc when you get around to compiling it (which you should do before ragdolling it to check everything works and the scaling is correct).
[code]$bodygroup goggles
{
"blank"
studio "goggles.smd"
}[/code]
The goggles.smd should be a separate SMD in the same file as the QC and have the goggles on thier own rigged the same as if it was attached normally.
If you want the goggles to be on by default put the blank after the SMD.
So it's either me or do all 3d programs hate me?
[IMG]http://img245.imageshack.us/img245/9738/4yretuyr.jpg[/IMG]
Bones look screwed on Milkshape too.
Dear almighty, i may not be a modeller but that shits screwed, yo.
[QUOTE=Ginseng;25051909]Bones look screwed on Milkshape too.[/QUOTE]
File -> Preferences -> Misc Tab -> Joint Size -> Set to 0.1 -> Press ok.
That should fix it :) I had this problem too originally, but when I started started trying to port from Sims 3 they had some tutorials that told me useful stuff like this (and the allign normals button, that thing is like the fix all button :P)
[QUOTE=Silver Spirit;25064046]File -> Preferences -> Misc Tab -> Joint Size -> Set to 0.1 -> Press ok.
That should fix it :) I had this problem too originally, but when I started started trying to port from Sims 3 they had some tutorials that told me useful stuff like this (and the allign normals button, that thing is like the fix all button :P)[/QUOTE]
Then he has to rig/compile then it should be done?
[editline]03:04PM[/editline]
You guys are brilliant :D
[QUOTE=dale_uk_scout;25064112]Then he has to rig/compile then it should be done?
[editline]03:04PM[/editline]
You guys are brilliant :D[/QUOTE]
Well I wouldn't say I'm brilliant since I just started with this whole rigging and compiling and stuff. This is at least easy than the Soul Calibur IV characters I tryed doing, the textures are hard to figure out which goes where. And thanks Silver :)
[editline]05:57PM[/editline]
Now what I'm confused about is when I make a bone it shows up in the middle and now where I wanted it to go like lets say I click at the leg to make a bone it just shows up behind it and not inside the body, is that normal?
[QUOTE=Ginseng;25068106]Now what I'm confused about is when I make a bone it shows up in the middle and now where I wanted it to go like lets say I click at the leg to make a bone it just shows up behind it and not inside the body, is that normal?[/QUOTE]
Yea thats normal as it only positions it by the two axis the window you clicked on is using (the other position axis is set to 0), so you just need to select the bone and move it around (with move selected) on each axis until its where you want it.
also np :)
Ok so I got to make the bones yay :) but now when moving the bones it only selected one point which was the last one for the head and I kept trying to select the others and it only moves the top one.
[url]http://img213.imageshack.us/img213/8479/3242432.jpg[/url]
I know this is gonna sound really annoying, but do we have an ETR yet? like is said no rush, but it's kinda like a first priority.
Yea its kinda hard to move bones around once they are in a chain, its best to move them as you go, but you can move ones closer to the root bone, but you will have to reposition every bone thats a child of it (as they will be moved also).
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